Anderley’s Profile

Student
active 1 month, 2 weeks ago
Anderley
Academic interests

3d design

Bio

i am here to learn the skills that i am required to become a video game designer.

My Courses

Prof Cheng’s ARTH1100 History of Photography Fall 2019

Prof Cheng’s ARTH1100 History of Photography Fall 2019

“Great photography is always on the edge of failure.” — Garry Winogrand An introduction to photography as a fine art and communications medium, from the publication of its invention in 1839 to the present, among Western practitioners. Illustrated lectures and discussions appraise diverse overlapping functions of photographs and view camera work within the history of art and culture. Changing styles, purposes and techniques are outlined chronologically. Additional Description for this section: We will examine the use of photography for aesthetic, documentary, and “scientific” purposes, stylistic shifts in photography related to aesthetic concerns, and varying interpretations of subject matter based on social and cultural concerns at specific moments in history. We will also consider the relationship between photography and the visual arts in general, which culminates with the primacy of photography as a medium by the late twentieth century.

CDMG1112 D306 Digital Media Foundations FALL 2018 Goetz

CDMG1112 D306 Digital Media Foundations FALL 2018 Goetz

This course introduces students to core concepts in the media field including color theory, design and production terminology, reproduction processes, file formats and substrates. During the semester, students will complete three pages of their own ePortfolio web site, complete a print design project and one video project. Lectures will provide students with a historical perspective of the media field as well as discussing current practices and future trends.

Three Dimensional Design COMD #3292 (Formerly #1292)

Three Dimensional Design COMD #3292 (Formerly #1292)

Principles of three-dimensional design. Course covers an analysis of form and space. Topics include: hollow forms both geometric and organic; architectonic organization of space; light and shadow; geometric solids; the modular unit; form and structure in nature; linear forms with membranes; movement. Applications to packaging, architecture, sculpture and environmental design and graphics. Materials and inherent properties governing their use in form and space.

COMD1100 Fall 2016

COMD1100 Fall 2016

This basic design and color theory course explores graphic communication through the understanding of the elements and principles of design, as well as the design process, including idea development through final execution. Students develop basic skills in two-dimensional design, color and content creation while employing the design process of research, sketching and experimentation. Communication designers use the concepts explored in this course in disciplines such as advertising, graphic design, web design, illustration, broadcast design, photography, and game design. Image: Crayola Color Chart, 1903-2010 http://www.datapointed.net/2010/01/crayola-crayon-color-chart/

COMD 2313 Illustration 1, FA2017

COMD 2313 Illustration 1, FA2017

This course is a practical introduction to the field of illustration. Focus will be places on process work and professional practices, presented within contemporary and historical context. Course includes projects and lectures in a variety of illustration genres including: product design and advertising, storyboard, book illustration, editorial illustration, and institutional illustration. A variety of materials will be introduced through lectures and demonstrations for use on assignments such as: pencil, pen and ink, brush, colored pencil, brush and paint, and collage. Critical concepts such as: Conceptual Development, Working on Assignment, Composition, Contrast, Value, Point of View, and Color theory will be introduced.

My Projects

Faculty Commons Internship Journal

Faculty Commons Internship Journal

Faculty Commons, A Center for Teaching, Learning, Scholarship and Service coordinates all professional development, grants and assessment activities of faculty at New York City College of Technology. Faculty Commons adopts a programmatic approach to professional development and operates as a faculty resource and think tank where members collaborate on a variety of projects to shape curriculum, pedagogy and assessment. In accordance with the College goals and strategic plan and with support from CUNY, the Office of the Provost, the College Council and the Professional Development Advisory Council, Faculty Commons will strive to improve and promote the quality and excellence of faculty at New York City College of Technology.

My Clubs

Anderley hasn't created or joined any clubs yet.