For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site.
Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800
For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site.
Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800
For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site.
Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800
For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the student’s academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site.
Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800
This course in an introduction and overview of the basic techniques and components used in commercial video production. Students will work in teams and individually to explore principles of production. Introduction to equipment, process, and terminology will be reinforced by readings, lectures, and hands-on exposure. Pre-production process, shooting schedules, camera, lighting, and audio operation, and post-production techniques will be explored. Differences between studio and location shooting will be covered. This course is intended as the first of a series of courses designed to provide greater competency in both technical and artistic aspects of this important industry.
This course in an introduction and overview of the basic techniques and components used in commercial video production. Students will work in teams and individually to explore principles of production. Introduction to equipment, process, and terminology will be reinforced by readings, lectures, and hands-on exposure. Pre-production process, shooting schedules, camera, lighting, and audio operation, and post-production techniques will be explored. Differences between studio and location shooting will be covered. This course is intended as the first of a series of courses designed to provide greater competency in both technical and artistic aspects of this important industry.
This course provides a hands-on introduction to the applied principles and production techniques used in interactive media development. Students will be introduced to the basic theory, practices, and technology necessary for success in digital media courses. Topics include digital imaging, audio and video management, prototyping, project management, as well as, interactive, networked, and physical computing technologies. The structure of this course emphasizes an integrated and creative approach to interactive media with detailed instruction and practice in the technical aspects of production that go hand in hand with critical academic thinking.
This course provides a hands-on introduction to the applied principles and production techniques used in interactive media development. Students will be introduced to the basic theory, practices, and technology necessary for success in digital media courses. Topics include digital imaging, audio and video management, prototyping, project management, as well as, interactive, networked, and physical computing technologies. The structure of this course emphasizes an integrated and creative approach to interactive media with detailed instruction and practice in the technical aspects of production that go hand in hand with critical academic thinking.
This course serves as the senior thesis project. The student will utilize his/her skills in a new and innovative way to develop a project that relates to or has an impact on the entertainment industry. Projects may be developed through courses in the entertainment technology and/or emerging media technology programs. All projects must be approved by the adviser and should demonstrate management, technical design and presentation skills. Documentation of planning, design
and realization will be presented to a committee of instructors, both in entertainment technology
and related disciplines, as well as to industry professionals; all are to be selected by the students
and approved by the adviser.
This course serves as the senior thesis project. The student will utilize his/her skills in a new and innovative way to develop a project that relates to or has an impact on the entertainment industry. Projects may be developed through courses in the entertainment technology and/or emerging media technology programs. All projects must be approved by the adviser and should demonstrate management, technical design and presentation skills. Documentation of planning, design
and realization will be presented to a committee of instructors, both in entertainment technology
and related disciplines, as well as to industry professionals; all are to be selected by the students
and approved by the adviser.
Realizing the value of the research experience at the undergraduate level, this project is committed to fostering research opportunities for City Tech students. Faculty and students can use this project as a place to share announcements about research opportunities, as well as a place to offer information about the experiences students and faculty have had in their research endeavors. A handbook on effective mentoring, developed by the Undergraduate Research Committee, is currently available for download.
Realizing the value of the research experience at the undergraduate level, this project is committed to fostering research opportunities for City Tech students. Faculty and students can use this project as a place to share announcements about research opportunities, as well as a place to offer information about the experiences students and faculty have had in their research endeavors. A handbook on effective mentoring, developed by the Undergraduate Research Committee, is currently available for download.
The purpose of this project is to create a forum to ask questions, generate discussion, and share teaching materials, resources, and ideas about teaching and learning on the OpenLab.
Avatar image: “The open door” by hehaden.
The purpose of this project is to create a forum to ask questions, generate discussion, and share teaching materials, resources, and ideas about teaching and learning on the OpenLab.
Avatar image: “The open door” by hehaden.
Welcome to L4, a virtual resource exchange of innovative teaching practices. To see all that L4 has to offer, please click on the “Visit Project Site” link.
Welcome to L4, a virtual resource exchange of innovative teaching practices. To see all that L4 has to offer, please click on the “Visit Project Site” link.
This is a collaborative space for use by Living Laboratory General Education Seminar participants. This seminar will concentrate on incorporating the general education outcome of Information Literacies into our courses focusing on Kuh’s High Impact Educational Practices, place based learning, open pedagogy and assessment practices.
This is a collaborative space for use by Living Laboratory General Education Seminar participants. This seminar will concentrate on incorporating the general education outcome of Information Literacies into our courses focusing on Kuh’s High Impact Educational Practices, place based learning, open pedagogy and assessment practices.
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