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Author Archives: Philip Zak
journal entry: status on final project
I have successfully been able to create the character, attach the gun to it, have the user be able to look around with the mouse, and be able to shoot and remove blocks (blocks are only used for for testing … Continue reading
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How to export your game from blender
https://www.youtube.com/watch?v=uyHJ-zuuphM This also work on Mac computers, however, it will export as a different file format. If you end up wanting to share your game with friends, make sure you have 2 copies of your game, one for Mac users … Continue reading
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90 year old grandma playing with the oculus rift
http://gizmodo.com/5994639/this-90+year+old-grandmother-freaking-out-over-the-oculus-rift-vr-goggles-is-what-makes-technology-great best video ever. as a commenter said, the people behind oculus rift just discovered a new market
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journal entry 9: final project proposal
My idea for a final project is to create a game (shocking, I know). I have two ideas for a game, not sure which one I wan to do more. Game Idea #1: Who here remembers House of the dead? The … Continue reading
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case study: smartphone
link to my case study http://smartphones.techcrunch.com/compare/245-427/Samsung-Galaxy-S3-vs-Samsung-Galaxy-S4 http://www.gizmag.com/galaxy-s3-vs-galaxy-s4-specs-comparison/26667/
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lab report week 8: more python programming in blender
objective: how python and blender work together material: Professor baker, python scripting for game engine tutorial methods: open blender through terminal or going to Applications/Blender/(right click and click show package contents)Blender.app/Contents/Mac OS/Blender split workspace vertically enable text editor on right … Continue reading
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journal entry 8: case study
Since the beginning of the semester, I have been talking about smartphones and what is inside them. After looking at various smartphones, I have come to a conclusion, as far as sensors, actuators, and controllers go, all phones are basically … Continue reading
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lab report week 7: programming using python in blender
objective: exploring python in the blender game engine material: blender python documentation(specifically game logic, under game engine module), professor baker methods: listen to professor baker talk look over documentation results: learned about the python API for blender discussion: continue learning … Continue reading
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journal entry 7: the future of gaming
Thanks to David aka super sand lesbian, we have learned about the Oculus Rift (https://www.youtube.com/watch?v=KBylGcvRuek). To me, I can see this being used by gamers within 5 years. Although the oculus rift is cool, some people (me for example), don’t … Continue reading
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lab report week 6: deconstructing Blender game example
objective: deconstruct and learn about Pinball Blender game material: Pinball game Professor baker logic editor methods: when opening game, make sure load ui option is disabled enable logic editor select an object look at the sensors, controllers, and actuators examine … Continue reading
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