Author Archives: Gabby B.

Matope – Work Gabby Did

I had previously worked on an NPC python file, and I fixed it up a bit today. I realized that I wasn’t sure how it would actually work within the game and after discussing with Professor Baker, it was confirmed … Continue reading

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Case Study – Minecraft

The popular block-based beast of an indie game, Minecraft, has made waves since its creation within the gaming community. The game continues to grow and expand with no view in sight of slowing, with its high level of replayability and … Continue reading

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Journal Entry 8: Case Study Proposal

Of all the options out there, hardware and software alike, I’m going to be picking a relatively new frontrunner in the field of software. Is it an MMORPG? No, that’s too expected. Minecraft. Yes, ladies and gentlemen, Minecraft. I’ve developed … Continue reading

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LAB REPORT WEEK 6: Python Tutorial

Objective: My goal was to provide a python tutorial of my own making for those who have little to no experience with the Python language. Materials: Blender (for using Python 3.0) Methods: Open Blender Open the Python Console in Blender … Continue reading

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Journal Entry 7: The Sandpark of Wild Star

So in case you haven’t heard, there’s a new MMO that will be out Soon™ called Wild Star. This MMO has been labelled as a sandpark[1]. For some quick definitions: Sandpark: a combination of sandbox and themepark Sandbox (gaming): a … Continue reading

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Journal Entry 6: Emotiv’s Amazing and Advantageous Actuators

The Emotiv comes with a number of actuators, only two of which do not rely on the (currently) mandatory software for getting data from the headset, the Emotiv EPOC Control Panel. The actuators that are not reliant on the Control … Continue reading

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LAB REPORT WEEK 4: Blender’s Actuators – A Deeper Look

Objective: My goal was to provide a more detailed analysis of the actuators in Blender in the length of a single class. Materials: Blender Methods: Open Blender Open the Logic Editor Test each of the actuators Results: Visibility: makes things … Continue reading

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Journal Entry 5: Emotiv’s Captious Confusion-Creating Controller

Of all the hardware out there, Emotiv is one of the few relying on a single piece of software in order to do most anything with it. Two if you’re daisy-chaining in order to use the Emotiv output within programming. … Continue reading

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Blender Python Console helpful definitions

Hey everyone! I recognize that not all of us are uber-1337 programmer types, so I’ve made some definitions for you to shove into the console to help you out with a few things. Please keep in mind when using these … Continue reading

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LAB REPORT WEEK 3: Blender’s Python Console’s Functionality

Objective: My goal was to identify how Blender presents itself within the python console it provides. Materials: Blender (software) Methods: Open Blender Set the rendering to “Blender Game” Go to Materials (the icon looks like a globe with a four-square … Continue reading

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