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Monthly Archives: May 2013
Journey Entry: Matope – Work that Justin Did!
Here is a list of things that I was given by Gabby (who is a great leader btw) to do. Base Character Model (minus eyes, textures, and materials) Base Character Model WITH EYES (note: cancels out the previous one) Character … Continue reading
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Final Project Status update
As of Friday the third of May, I have designed the world and am currently populating it with simple trees and bushes. I like many other found a simple tree and bushes that I can just reuse to create my … Continue reading
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Work ah done did.
On Thursday i continued working on the design document for the final project. I worked on trying to list the errors that we encountered in the project so far. This proved to be difficult because we hadn’t found any solution … Continue reading
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journal entry: status on final project
I have successfully been able to create the character, attach the gun to it, have the user be able to look around with the mouse, and be able to shoot and remove blocks (blocks are only used for for testing … Continue reading
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How to export your game from blender
https://www.youtube.com/watch?v=uyHJ-zuuphM This also work on Mac computers, however, it will export as a different file format. If you end up wanting to share your game with friends, make sure you have 2 copies of your game, one for Mac users … Continue reading
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Matope – Work Gabby Did
I had previously worked on an NPC python file, and I fixed it up a bit today. I realized that I wasn’t sure how it would actually work within the game and after discussing with Professor Baker, it was confirmed … Continue reading
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Tagged 05-02-2013, gabby, matope, may 2nd 2013
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