Lab report week 6

Objective:Went over Blender objects in the pinball game. We learned how the pinball game used pre recorded animations to trigger the flipper to hit the pinball and how to use Action to play animations in the Logic Editor.
Materials: Blender Game Kit, Game Logic Editor
Methods: Start blender and not load the “UI” so we can see our UI. Look at the logic editor and look at the various objects properties in blender. Figure out what
Changing the Properties of the actuators, sensors, controller in the logic editor
Data : Blender
Analysis: The ball is manipulated by the flippers
Result: Understanding everything we have learned before this point on how it’s utilized in a game for instance “Pinball”.

 

Notes:

Theverge.com

Rockpapershotgun.com

Arstechnica.com

Journal 7: Whats cool about it , update to a game, sort of currently being worked on now.

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