Monthly Archives: February 2013

lab week 4: Logic Editor.

Objective: More indepth use of the logic editor in blender. Tools: Blender logic editor, Collision sensor, ‘and’ and “Sound” Actuator     Method: To start, open the logic editor in blender in the lower left hand corner of the window. Add a … Continue reading

Posted in Uncategorized | Comments Off on lab week 4: Logic Editor.

Journal Week 5– Playstation move software

This week’s journal is for the playstation move’s software. To put it fairly simple the software is the means for which the Move does what it does, motion tracking with move controllers. Its design is more similar to the way … Continue reading

Posted in Uncategorized | 1 Comment

journal entry 5: smartphone software

To continue my talks about smartphones, this week I will focus on the software aspect. I will be focusing on the Android software and it’s pros and cons. First off, the Android software that can be found on numerous devices … Continue reading

Posted in Uncategorized | 5 Comments

Week 5-Kinect software

The Kinect Software   There are many elements to the software that is part of the Kinect game program, but with out a doubt, the software that frees the user from input devices that must be handled  is what gives … Continue reading

Posted in Uncategorized | 1 Comment

Journal Entry 5: Controllers

So for this weeks’ journal entry, I’m talking controllers; Things that check if conditions are true or false and allow actuators to execute or not. Once again, I’ll be using the Oculus Rift for this post; but who doesn’t like talking about the Oculus … Continue reading

Posted in Uncategorized | Tagged , , , | 5 Comments

Blender Python Console helpful definitions

Hey everyone! I recognize that not all of us are uber-1337 programmer types, so I’ve made some definitions for you to shove into the console to help you out with a few things. Please keep in mind when using these … Continue reading

Posted in Uncategorized | Tagged , | 2 Comments

LAB REPORT WEEK 3: Blender’s Python Console’s Functionality

Objective: My goal was to identify how Blender presents itself within the python console it provides. Materials: Blender (software) Methods: Open Blender Set the rendering to “Blender Game” Go to Materials (the icon looks like a globe with a four-square … Continue reading

Posted in Uncategorized | Tagged , , , , , , , | Comments Off on LAB REPORT WEEK 3: Blender’s Python Console’s Functionality

Lab Report: Week 4-Sensor play

Objective: Play with controllers in Blender   Tools: Blender logic editor, Near sensor, ‘and’ and ‘nor’ controllers, ‘visibilty’ actuator.     Method: To start, open the logic editor in blender. For this example we’ll be using two cubes. Set one … Continue reading

Posted in Uncategorized | Comments Off on Lab Report: Week 4-Sensor play

Title: Lab 3 Week 4

    Objective(s): To try out different sensors and see how they interact with the Controllers and Actuators. This is to try to accommodate as many scenes that we may encounter (read: proximity mines). To see how if a cube … Continue reading

Posted in Uncategorized | Comments Off on Title: Lab 3 Week 4

Lab report week 4 Sensors

Objective: to be more informed on blender’s game logic sensor function. Materials: Blender, game logic editor, actuator Method: turn an object react if its near others. Under the sensor option, try the near option and connect it through the control … Continue reading

Posted in Uncategorized | Comments Off on Lab report week 4 Sensors