10.1

Part 1 —

Re-read Learning Processing Chapter 8.

Read the class notes.

Part 2 —

Take the following code that creates a bouncing ball and make a bouncing ball class. Email me the class code. (Just write the class, you don’t need to create/initialize/call the object unless you’re feeling ambitious!)

// Non-OOP Code
// The global variables
int x = 0;
int speed = 1;

void setup() {
  size(200, 200);
}

void draw() {
  background(255);
  move(); 
  bounce(); 
  display(); 
}

// A function to move the ball
void move() {
  // Change the x location by speed
  x = x + speed;
}

// A function to bounce the ball
void bounce() {
  // If we’ve reached an edge, reverse speed
  if ((x > width) || (x < 0)) {
    speed = speed * -1;
  }
}

// A function to display the ball
void display() {
  stroke(0);
  fill(175);
  ellipse(x, 100, 32, 32);
}

**Here’s something to get you started

class BouncingBall{

//Declare the data variables

BouncingBall(){
//Initialize data variables
}

//Write out the bouncing ball functions

} //close Bouncing Ball class

 

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