For Thursday: please read the following two texts in the packet: “Planting A Naysayer in Your text” by Gerald Graff and “The Destructiveness of Call-Out Culture” by Conor Friedersdorf.
On the blog: using your notes on your research article (blog post 12.1), write a 1-2 paragraph summary of this text. Be sure to include the author name, the title, and a thorough explanation of three points and/or key concepts. Also, please link 1 point in the article to a story of an event you’ve witnessed or heard about.
For your summary, please use the Summary template in our Collective Notes document.
In this passage “The Destructiveness of Call-Out Culture”, Conor Friedersdorf explains that”People won’t call you out because your opinion is wrong. People will call you out for literally anything.” In other words, Conor Friedersdorf believes that people over the internet possess the power to be extremely hostile without standing in front of someone. To stand gang on someone without or with knowledge of it. one key term I have come across multiple time is the phrase ” call out”. The term is used as a threat to attack verbally, over the internet in a group of people.
In the article “Do violent video games lead to criminal behavior?”, Michael Casey questions whether or not playing or watching violent video games is a big factor in violent crimes. Casey argues that violent video games and criminal behavior are not correlated. Indeed, most of the criminal behavior commonly stems from “antisocial behavior, delinquency, or academic problems. Furthermore, he mentions that psychologist Brad J. Bushman insisted that violent video games are the prime reason for criminal acts. In addition, Casey implied that there was no relationship between criminal behavior and violent video games. Both Casey and the APA (American Pychological Association) went against Bushman since is was”difficult to prove a link” between violence and video games.
After reading Casey’s article, I partially agree with his point that there is no correlation between violence and video games. I believe this because the is always many variables that can push someone to the border of fantasy and reality. Exposing them to violent video games may blur that border and try the things they see in video games. They may end up injuring themselves or others. I cannot recall any personal experience that is related to the point established.
In the Article “CS:GO’s controversial skin gambling, explained” the author, Evan Lahti, explains to the reader what exactly skin gambling is, its origins, and why its a shady area of discussion. One point he brings forth are how major professional CS:GO teams are sponsored by gambling websites. in CS:GO’s professional scene, many of the best players are idolized by tens of thousands of kids all over the world. So when you have these online gambling establishments, who’s main goal is to reel in underage kids who dont understand the dangers of gambling, sponsoring players who these kids look up too, you end up with some very dubious affairs.
One major series of events that took place during the high point of CS:GO gambling that Lahti mentioned, was when two high profile youtubers had created and then marketed a CS:GO gambling website to their audiences on YouTube and social media without disclosing their co ownership. They would upload videos, showing themselves gambling thousands of dollars at a time, and winning, showing their young subscribers how effortless it is to make some easy money. The repulsive part was, they can easily just ask the site admin to “rig” an event where their money is on the line, and act like it was an instance of pure luck. I remember browsing CS:GO forums when the ownership of the gambling site got leaked. the community grabbed their pitchforks and mobbed the bigger youtubers channel. thousands of dislikes and comments such as “SCAMMER” and “STEALS MONEY FROM KIDS” plastered all over his videos. The man realized how much legal trouble he can get into, so he made an apology video, which was rightfully scorned by the community on a massive scale. He promptly deleted the video in just a few hours after posting it. He then continued posting gaming videos like normal and completely ignored all the hateful yet justified comments and thousands of dislikes on every single new video.
article about the scandle – https://steamed.kotaku.com/youtubers-behind-csgo-lotto-scandal-get-sued-1783300898 –
The article “social media’s impact on self esteem” byClarissa Silva, explains how “Social media has been linked to higher levels of loneliness, envy, anxiety, depression, narcissism and decreased social skills.” Silva is a behavioral scientist and she is wondering what causes this paradox.The narratives we share and portray on social media are all positive and celebratory. This can make us feel good about ourselves.
In the article “Cyberbullying: its nature and impact in secondary school pupils,” Peter K Smith discusses the prevalence of cyberbullying in our society, especially is the grade school and middle school settings. Smith observes that the proliferation of mobile phones and other tech-savvy devices have correlated with an overall increase in bullying cases. In addition, he also mentions that more conservative or ‘traditional forms of bullying in the past have included physical and verbal harassment. Essentially, Smith is saying that because all other aspects of society have caught up technologically, it only makes sense that bullying has caught up as well. Furthermore, he also notes that roughly half of 10-year-olds—and 9 out of 10 twelve-year-olds—have or have access to a mobile phone, which is exacerbating the bullying epidemic.
In the article “Cyberbullying in High Schools: A Study of Students’ Behaviors and Beliefs about This New Phenomenon” Qing Li points out “Cyberbullying can occur at different age levels and in different geographical areas”(Li 374). Li observes that it doesn’t matter what age level kids are or where they are from, cyber bullying still can harm them. Indeed, cyber bullying is dangerous because it can be done through anywhere where there is Internet connection. Li writes that “damage from cyberbullying would be greater than bullying because there is no escape for the victims”(Li 374). In other words, Li believes that cyberbullying is far more effective than physical bullying because harmful material can be easily preserved as quickly and wildly spread. In addition, Li also points out that research studies have indicated that cyber bullying is becoming a major issue in schools and has various negative effects. Thus, making schools an unsafe setting where physical and cyber bullying takes place.
After reading Li’s article, I am inclined to agree with her point that explains cyber bullying is becoming a very dangerous place in high school because it is not seen as harmful to students. I agree with this point because cyber bullying is very common amongst high school students. Usually in high schools people don’t think there a bully because there are not physically harming another being, yet it is still considered cyber bullying. When I was in high school I witnessed a student get exposed on Facebook for sexual content. The video went all over Facebook and most of the students commented “lol”, “lmfao”, etc. I saw the girl in school the next week with her family and the police. It was sad to see that how a precious little girl’s life was being ruined because of a video that was posted online.
Social media can be a big toxic mirror, the article i read goes into the studies being done on bad body image issues. How women are more likely to judge their self- worth on their looks. This can kill a persons confidence if they feel that every second they are out and about they are being judged on their looks and what they wear. It is also a huge issue because other people make that true. Other think they know what a person will be like based on how they look and the types of cloths they wear. This article dives a little deeper into some studies. Other ways social media can fool others too, often people try to show off and think of themselves as better then others in social media but in real life you would never think they would do that.
Title: Online Dating and Mating: The Use of the Internet to Meet Sexual Partners
Author: Daniel Couch & Pranee Liamputtong
1) “9.8% of people using the Internet for online sexual activities were using it to find people to date, and 9.8% were using it to facilitate offline sexual activities”
I found this very interesting because it is astonishing to read that there is an equal percentage of peoples intentions when it comes to online dating (not to mention that it is a very high number of people with that percentage alone.)
2) Reading through the reasons why people use such medium is due to many but reasonable purposes (in my opinion). The reasons why some people use online dating are for the following reasons: they just got of a relationship, boredom and trying to seek some entertainment, friends around them are getting into relationships, partner has become ill, they are very busy, or they are new to the city they moved into.
3) There can be many cases where one can be “catfished” -lying about your own identity and playing a false character.
Reading this part of the article, I have learnt that there are people who become “comfortable” with their actions when they are projecting a false perception of themselves. In the article the authors call this action as being “self-confident”
For my third point it really reminded me of the show Catfish on MTV (which is why I used the term “catfish” in my sentence.) This show is mainly about people falling in love with someone they met online, but are unsure if the person behind the keyboard is the person that they say they are. I’d go onto detail about how funny I think this show is though I shouldn’t find it funny because these are real cases, but there are some cases that are too funny not to laugh at. Anyways the gist of the series is about Nev and Max (the one’s that do research about the person) investigating whether or not someone has a case of themselves being catfished by researching the person and then further on meeting the person in real life.