Good work everyone!!!!
Game Flow Charts:
![](https://openlab.citytech.cuny.edu/smolarski-mtec1102/files/2021/11/rockpaperscissors-1024x260.jpg)
![](https://openlab.citytech.cuny.edu/smolarski-mtec1102/files/2021/11/tumblr_n7m0abpSz41qag8m4o1_1280.jpeg)
Due Next Week
I. CONCEPT DOCUMENT FINAL REVISION – Game Design
– Based on the final comments and feedback given last session, REVISE your Concept Document.
Include in the same pdf:
- Game flowchart – this is essentially visualization of the gameplay. Use a circle for start and end/square for process/diamond for questions and choices/parallelogram for user control
- All your sketches
- Clip of video (30 – sec)
- photos or screenshots of your prototype
- results from focus group feedback – describe what you learned when people played your game
II. Pitch your Game Presentation: Next week you will be giving a 3-5 minute presentation on your game. It is here where you will be distilling and packaging some of the main ideas. Who is your audience? Decide who the pitch is for: investors/technologists/players
Create slideshow (google slides) for your pitch. This is where you can include some of the art affiliated with your game.
Here is guide of what to include in your pitch!
- Game Outline: Give an overview of what the game is, what it is trying to accomplish, and explain how it is going to face the challenges: Title/Genre/Premise/Gameplay/Platform
- References / Competitors: Write about what other games are similar, what is borrowed from them, and what you are improving.
- USP: Make a bullet list of what makes your game unique. Doesn’t have to be a long list, just around 3-4 points will suffice.
- Core Mechanics: Explain what are the game mechanics, how they help the game achieve its goal, and how will they play out.
- Metagame / Progression Systems: Explain why will players keep playing the game and how does this system connect with core gameplay and theme.
Upload everything to your folder for next week and be prepared to present!