Monthly Archives: November 2021

Proposal Doc …

Interactive Installation (Final Presentation)
Based on comments and feedback given in class, you will present the final version of your Interactive Installation Proposal.

1. Presentations should be in slide format (use Google Slides). From Google Slides export a PDF Document of your proposal.

2. Presentations should have the following:

– Title: A good title for the project.

– Name: Write clearly your names

– Introduction: Provide a background information that contextualizes the need for the project.

– Description: Describe the project as best as you can.  You can guide your description using the following cues: 
What is the project about?  Who is it for?  How does it work?  Where is it installed ?

– Functionality: How does it work?  Explain and / or visually show how the installation works.

– Materials and Equipment:
The materials that might be used to build the installation as well as an idea for the equipment required (computers, monitors, speakers, etc ).

– Flow Chart or Interactive Flowchart: site-map, it should clearly show the many interactive aspects of your piece.

– Sketches and Digital Prototype: Your sketches and your prototype in digital format.

NOTE: To make your presentation more visual, you may use images or montage photos that best exemplify your proposal.

Immersive, Interactive, Installation and the in-betweens …

A. Homework: Analysis of an interactive environment, immersive, installation ….
Review (1 pg) to one of the pieces that we saw in class – posted below. If you choose you may discuss a piece of your choice. Or better yet go see a piece in person and let us know what you thought!

Please include: describe, analyze (what does it mean?), and offer an intelligent opinion. Then in part 2 deconstruct the elements

  1. What it does
  2. Who is it for
  3. Where is it located
  4. How it works
  5. Important Features (parts or components)
  6. As best as you can, sketch its flow chart  (or function chart)

B. Brainstorm ideas for your own project and come in with a draft of a proposal to workshop. See Project Details below:

Embodying Knowledge: An Immersive Experience, Interactive Experience or an Installation

For your next project, you will be designing and presenting an immersive experience, an interactive experience, or an installation exhibition. The project must highlight one of the five senses (sight, hearing, smell, touch, or taste), incorporate technology, and be modeled using digital media (Illustrator, Photoshop, Premiere, After Effects, or Unity)

Some knowledge is learned through books, but sometimes in order to deeply understand something, we must experience it. We can use immersion, or interaction to propel viewers into the future or into the past. We can invite people to feel something so small we can’t see it or so vast we can’t begin to understand its scale. Here are a few prompts to get you started. Excited to hear about your ideas!

  • Our changing world: climate change, nature, and technology
  • Ancestral homes, cultural traditions, and reframing history
  • Mysteries of the spiritual, just because you can’t see it doesn’t mean it’s not there

Screening:

Immersive experiences in NYC

Machine Hallucination at Artechhouse by Refik Anadol Studio

Drift Fragile Future at the Shed

JÓNSI: OBSIDIAN at TANYA BONAKDAR GALLERY, NEW YORK

Summit One Vanderbilt

THE RIGHT TO BREATHE /A Virtual Exhibition

Meow Wolf – Origin story Youtube Channel: The Experience of Place

Immersive Theater:

The Woman in Black by the same people who brought us Sleep No More

Odd Man Out – Pitch Black Immersive Experience

Blast Theory A Machine to See With

Remini Protocol – Situation Roomtrailer

Javier Molina– mixed reality/live performance/motion capture

A few Artists working at the intersection of intersections

Stephanie Dinkins 7 Days of Genius

Christine Sun Kim: Off the Charts MITClosed Captions

TAEYOON CHOICPU Dumplings

Jacolby Satterwhite at Pioneer Works Black Eye Interview Data Edition Vimeo Channel

Steve Lambert: Capitalism Works for Me! (True/False)

Anicka Yi Hugo Boss 2016 WinnerIn Love with World at Tate

And Some Interactive Sculptural Experiences

Materiable Ken Nakagaki, Luke Vink, Jared Counts, Daniel Windham, Daniel Leithinger, Sean Follmer, Hiroshi Ishii – MIT Material Lab

Breakfast Studio – Cedar Point Lab

RAFAEL LOZANO-HEMMERBorder Tuner / Sintonizador Fronterizo

Emergence – Mixed media sculpture by Sean M. Montgomery with live interactive soundscape by Diego Rioja and Mustafa Bagdatli

Charles Long: Pet Sounds in Madison Square Park

Team Lab from Tokyo Massless Clouds

Danny L Harle announces debut album and interactive club experience Harlecore

Week 9

Good work everyone!!!!

Game Flow Charts:

Due Next Week

I. CONCEPT DOCUMENT FINAL REVISION – Game Design
– Based on the final comments and feedback given last session, REVISE your Concept Document.

Include in the same pdf:

  • Game flowchart – this is essentially visualization of the gameplay. Use a circle for start and end/square for process/diamond for questions and choices/parallelogram for user control
  • All your sketches
  • Clip of video (30 – sec)
  • photos or screenshots of your prototype
  • results from focus group feedback – describe what you learned when people played your game

II. Pitch your Game Presentation: Next week you will be giving a 3-5 minute presentation on your game. It is here where you will be distilling and packaging some of the main ideas. Who is your audience? Decide who the pitch is for: investors/technologists/players

Create slideshow (google slides) for your pitch. This is where you can include some of the art affiliated with your game.

Here is guide of what to include in your pitch!

  • Game Outline: Give an overview of what the game is, what it is trying to accomplish, and explain how it is going to face the challenges: Title/Genre/Premise/Gameplay/Platform
  • References / Competitors: Write about what other games are similar, what is borrowed from them, and what you are improving.
  • USP: Make a bullet list of what makes your game unique. Doesn’t have to be a long list, just around 3-4 points will suffice.
  • Core Mechanics: Explain what are the game mechanics, how they help the game achieve its goal, and how will they play out.
  • Metagame / Progression Systems: Explain why will players keep playing the game and how does this system connect with core gameplay and theme.

Upload everything to your folder for next week and be prepared to present!

Week 8? Can you believe it?

Hello all,

Sorry for the delay.

Homework for next week:

Be prepared to show a written draft of your proposal to the class.

Include the five sketches/diagrams you have made explaining different aspects of your game.

Please make a prototype of the game you are designing and test it on friends/family or people from our class. Ask your testers to play the game while you observe. While you may explain the ground rules refrain from playing yourself as you want to observe where the weaknesses can be found. This may be a physical prototype or digital.

Take 5-10 pictures of the process. Shoot 1-3 minutes of video of the process.

Conduct a short focus group with your UX testers in which you ask them for feedback? If they give permission you may record this.

Sample questions:

  1. What is your (first) impression of this game?
  2. What do you think the goal of this game is?
  3. Were the rules clear?
  4. What did you like about the game? Why?
  5. What did you dislike? Why?
  6. How did the game flow? Was it too slow? Too difficult? Too Easy? Why?
  7. Is there anything specific you would change?

Incorporate feedback into game proposal.