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Rhetorical Analysis “Mother Tongue”- Jalin Slater

A genre I interact with and am involved with daily is video games. Video games are a huge genre that encompasses every other genre while having a sort of fixed medium. Video games are enjoyed at home; whether you are alone or with friends or on the go with a mobile device. While there are some stereotypical conventions about games, the thing that makes them great are the differences and similarities between every individual game. Some games are long, some are short, some are designed to be infinite sources of enjoyment and some are designed to convey great messages. The game you get is very dependent on the medium you play it on. If you play games on your phone, odds are you’re just getting a fast paced game with little to no actual story. If you are playing games at home on let’s say a console, depending on what you’re playing you may get a playable narrative, made after years of story boarding. What makes video games what they are is their uniqueness, what every single game, no matter what genre brings to the collective table. Video games don’t have a set audience. anyone can pick up a game and play.

“Mother Tongue” by Amy Tan seems to be a persuasive piece that tries to persuade people to be introspective of the language they use and how it affects their day to day lives. The majority of the text is a personal story that depicts how her mother’s “broken” English shaped how she spoke and felt about writing. The beginning of the story is meant to make you realize that the language you use everyday is different according to your audience. Much like shitty first drafts this piece is meant to make us better writers through introspection and changing our default writing processes.

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