Professor Adrianne Wortzel’s Profile
Fine Art, Robotc and Telerobotic Performance, Art and Science Collaborations
Professor Wortzel creates unique and innovative interactive art works exploring historical and cultural perspectives by coupling fact and fiction and deploying their considered mix in both physical and virtual networked environments. Projects manifest as telerobotic performance productions, videos, art objects, writings and artistâs books.
Her works are often created in collaboration with research scientists and engineers both in the US and internationally. Her productions always employ narratives nascent to historical events and technological research in order to point to creative endeavors emerging from an armature of empirical knowledge. The content examines, or displays, through fictive and dramatic scenarios, stories and scripts, aspects of how humans relate to machines.
Her works have received financial and residency support from the National Science Foundation; Eyebeam Art and Technology Center; The Whitney Museum of American Art, the Swiss Artists-in-Labs Program; the Artificial Intelligence Laboratory; University of Zurich; The National Science Foundation; The Franklin Furnace Fund for Performance Artâ the Greenwall Foundation; the New York State Council on the Arts; the Science and Art Research Collaborations in New Mexico, PSC-CUNY Research Foundation and the Robert Rauschenberg Foundation. Her writing and articles have been published in national and international publications.
Exhibition venues include the Whitney Museum of American Art commission of her interactive telerobotic piece Camouflage Town for the exhibition Data Dynamics as well as an online work for the Whitneyâs Artport web site; StudioBlue@Citytech for Eliza Redux (a telerobotic work with three robots offering online psychoanalytic sessions: respectively implementing Freudian, Jungian, and Lacanian disciplines); 516Arts, Albuquerque, New Mexico, Abrons Art Center (Performa 09 Performance Art Biennial), New York; âRe-enactment of the Battle of the Pyramidsâ (toys meant for children reconfigured as instruments of war) at Eyebeam Art and Technology Center; and Light Industries, New York; Extensions Between Body, Mind And Electronic Worlds , Naples, Italy; Lehman College Art Gallery and Lehman College Theater; Arreale99, Baitz, Germany; Ars Electronica, Linz, Austria; Creative Time Art at the Anchorage; MIT Vera List Center; Orlando Museum of Art; Moderna Museet, Stockholm, Sweden.
She is a Professor of Entertainment Technology and Emerging Media Technologies at New York City College of Technology, the senior technical college in the City University of New York (CUNY) system. Her keystone courses are Topics and Perspectives in Emerging Technologies and Narrative Design, both collaborative research and projects courses open to all disciplines at the College.
She is the Founding Director of StudioBlueLab, an interdisciplinary collaborative lab facility for faculty and student invention, established by a 2004 CUNY Graduate Research Technology Incentive Award and maintained at New York City College of Technology, originally funded as The Robotic Renaissance Project at the Cooper Union for the Advancement of Science and Art by a National Science Foundation 2001 Award as well as the Gateway Engineering Education Coalition at Cooper Union.
Adrianne Wortzelâs web site is at http://adriannewortzel.com
My Courses
For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the studentâs academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site. Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800
Entertainment Technology INTERNSHIPS â ENT4900/4901
For ENT Majors: work experience at a professional scenery fabrication shop, rental/supply house, off- Broadway theater, or any related industry organization approved by the adviser. For Emerging Media Tech Majors, work experience at a design firm, media electronics firm, media software firm, robotics firm, entertainment or media production firm, or any related industry organization approved by the adviser. This will serve to bridge the studentâs academic and commercial careers by giving the him/her professional work experience and industry contacts before the end of the senior year. Each student will keep a log/journal to be shared in group seminars. Supervision will be by faculty and a manager at the internship site. Prerequisite: ENT 4410 or ENT 4450 or ENT 4470 or ENT 4480 or Pre- or corequisite: MTEC 3800
The course is to serve as the senior thesis project. The student will either: 1) act in a principal supervisory role in a production as a designer or technical director; 2) propose, design and build a specialized piece of show equipment; or 3) develop a project which utilizes his/her skills in a new and innovative way that relates to or impacts on the entertainment industry. All projects must be approved by the adviser and should demonstrate professional management, technical design and presentation skills. Documentation of planning, design and realization will be presented to a committee of instructors, both in entertainment technology and related disciplines, as well as industry professionals; all are to be selected by the students and approved by the adviser. Though students will enroll in the course during their senior year, development of the project should begin during the second semester of the junior year.
Narrative Design -MTEC2125-F14
Through the examination of the earliest gestures of cave drawings to sophisticated multimedia narratives, students study the ingredients and structures necessary for compelling storytelling. Observing the linear and non-linear narrative techniques and archetypes used in diverse mediums, such as, graphic novels, games, virtual worlds, music, cinema, social networks, and live performance, we uncover the influences and connections between each modality. Through hands-on projects, students produce visual, auditory, written and integrated sequences using animation, video, sound, music, text, and dialogue.
Topics And Perspectives in Emerging Media-Fall 2014
This course provides an introduction to the study and analysis of emerging technologies and how this influences practical process. Students will examine how technologies have evolved historically as well as develop perspectives on they would best be used in the future. Major topics will include computing history, human-computer interaction, computers and culture, and the ethical and social implications of new technologies. In the lab component of the course, students will learn to employ methods of documentation currently in use at research institutions and in private industry in order to place research being done in a wider context.
My Projects
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