Author Archives: kimyoonshik

Lab Report 4 : Play with Sensor

Objective : My goal today is playing and understanding sensors in Blender. Materials: Mac computer / Blender 2.65 (logic editor/sensor-controller-actuator) Methods: Try multiple sensors and see how it works – I made three cubes and named them Rigid,Static and Other. … Continue reading

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Journal Entry 4 : Input Technology of LEAP

The Leap motion is a sensor itself, but there should be sensor and controller and actuator in it. Since it has not been released yet, I do not get exact specification of the device. However, I could get some information … Continue reading

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Journal Entry 3 : Hardware platform – Leap motion

I guess all of us already know about this hardware – Leap motion. It is about 3 inches long, 1 inch wide and 1/2 inch thick motion controller. It has a 150-degree field of view and tracks individual hands and all … Continue reading

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Lab Report 2: Logic Editor

Title : intro to Blender Game Engine. Objective : My goal today is learning Blender game engine – ‘logic editor’ part and a little bit of historical background of programming. Materials : Mac computer / Blender 2.65 Methods : First … Continue reading

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Journal Entry 2 : Who is this guy?

Hi all! An-nyung-ha-se-yo? I am trying to say hi in Korean. Most of you guys already know that I am from Korea – a tiny tiny small country in Asia (between huge China and island Japan). I came to NY … Continue reading

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Lab Report #1 : Object Transform

I picked the term “transform”. Transform in Blender means change the form or appearance of an object. Title :Object transform in Blender. Objective : My goal is to select an object and transform using extrude command in Blender. Materials : … Continue reading

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Test post

=)  

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