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Author Archives: marc
Possible project.
Put quite simply? an over used idea….RPG . And not just any RPG, but a classic final fantasy styled experience. Seriously. But instead of remaining serious continuously the character can be absurd with absurd weapons! Who doesn’t want a … Continue reading
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Spring Break Assignment.
[I’ve had printer problems these past few days…..was hoping it would be solved before this was due but  as we can see no]       The PlayStation move was a system designed to compete with the … Continue reading
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Lab 8: More Python and Blender Game Engine.
Objective : To build-up on what we learned the class before about Python in the Blender. Material: Blender, python text editor to change and add code, and Terminal on the Mac. Method:Â Applications > Blender>blender.app Right click>Show package contents>Contents>Mac Os> … Continue reading
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Journal #8: Case Study (T.E.R.A)
Since most of us want to go into games and each show cased something awesome in the gaming world, figured I’d do the same. Awhile ago came this big shift in a once Pay-to-Play (P2P) game  called The Exiled Realm of Arborea, TERA. Now … Continue reading
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Lab week 7: Python in Blender
Goal: Learn about the various ways to use the built in Python Console. Materials: Prof. Baker Blander Python Console Methods: We listened to baker talk about the code capabilities for Sensor-controller- actuator. Results: We learned….(lol) Discussion: I HATE CODE … Continue reading
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Journal 7-Interactive tech advancements.
[POSTING FOR YOU LIVE ON MY BIRTHDAY XD WOOHOO FOR GETTING OLD….ER lol] So despite missing class. I heard from David our assignment was to look up interactive advancements in our respective,and hopeful, fields. So I would like to show off … Continue reading
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Journal Week-5 Actuators on the Move.
Any actuators seen on the Move are shown as the  display on the screen, from things like the  reticle of your gun moving to where you want, to appropriate sounds playing at the command you have  entered. Or as baker would say … Continue reading
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Lab week 5- controllers
Objective: To use various controllers. Experiment with the controllers of different types. Materials: Blender Logic editor. Controllers. Methods: Sensors: Keyboard [spacebar/invert] Keyboard[spacebar/invert] Controllers: Nor Controllers:And Actuator: Motion [axis of your choice] Motion [Axis of your choice] Motion[Rotation on … Continue reading
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lab week 4: Logic Editor.
Objective: More indepth use of the logic editor in blender. Tools:Â Blender logic editor, Collision sensor, âandâ and “Sound” Actuator Method:Â To start, open the logic editor in blender in the lower left hand corner of the window. Add a … Continue reading
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Journal Week 5– Playstation move software
This week’s journal is for the playstation move’s software. To put it fairly simple the software is the means for which the Move does what it does, motion tracking with move controllers. Its design is more similar to the way … Continue reading
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