Objective: My goal was to provide a more detailed analysis of the actuators in Blender in the length of a single class.
Materials:
- Blender
Methods:
- Open Blender
- Open the Logic Editor
- Test each of the actuators
Results:
- Visibility: makes things visible or invisible
- Visibility check box: (checked) visible OR (unchecked) invisible
- Occlusion check box: unknown, texts nonspecific
- Children check box: (checked) affects children of object as well OR (unchecked) affects only this object
- State: changes the object’s state(?)
- Operation dropdown menu
- Set State
- Add State
- Remove State
- Change State
- Three 5×2 celled rectangles
- stores the various states
- Operation dropdown menu
- Sound
- Plays a sound selected by using the OPEN button
- Steering
- Moves the object using AI
- Behavior dropdown menu
- Seek: Actuator object seeks the object set in Target Object
- Flee: Actuator object flees the object set in Target Object
- Path Following: Actuator object follows the path of Navigation Mesh in theory
- Target Object: affects how the different behaviors work
- Navigation Mesh: object chosen must have a physics type of navigaton mesh
- Distance: distance at which the actuator object must be from the target object to stop its behavior
- Velocity: actuator object’s velocity
- Turn Speed: max speed at which the actuator object can turn
- Facing Check Box: (checked) automatically faces the target object OR (unchecked) does not automatically face the target object
- Self Terminated Check Box: (checked) stops the actuator upon reaching the target OR (unchecked) continues the behavior
- Axis dropdown menu (X,Y,Z,-X,-Y,-Z): the axis used for automatically turning the actuator object [DOES NOT WORK WITHOUT FACING CHECK BOX CHECKED]
- Visualize: Debug mode
- Scene
- Affects various parts of the scene in various ways
- Mode dropdown menu
- Restart: starts the scene from the beginning
- Set Scene: sets the current scene
- Set Camera: sets the camera for viewing from
- Add Overlay Scene: adds a scene for overlay
- Add Background Scene: adds a scene for background
- Remove Scene: removes the current scene
- Suspend Scene: pauses the current scene
- Resume Scene: unpauses the current scene
Discussion: This lab, while not complete or all-encompassing, spanned the length of the class. I did not get to go more in depth with the actuators, nor did I get to list them all. I need to get a better control of time management, which is now painfully apparent.