LAB REPORT WEEK 4: Blender’s Actuators – A Deeper Look

Objective: My goal was to provide a more detailed analysis of the actuators in Blender in the length of a single class.

Materials:

  • Blender

Methods:

  • Open Blender
  • Open the Logic Editor
  • Test each of the actuators

Results:

  • Visibility: makes things visible or invisible
    • Visibility check box: (checked) visible OR (unchecked) invisible
    • Occlusion check box: unknown, texts nonspecific
    • Children check box: (checked) affects children of object as well OR (unchecked) affects only this object
  • State: changes the object’s state(?)
    • Operation dropdown menu
      • Set State
      • Add State
      • Remove State
      • Change State
    • Three 5×2 celled rectangles
      • stores the various states
  • Sound
    • Plays a sound selected by using the OPEN button
  • Steering
    • Moves the object using AI
    • Behavior dropdown menu
      • Seek: Actuator object seeks the object set in Target Object
      • Flee: Actuator object flees the object set in Target Object
      • Path Following: Actuator object follows the path of Navigation Mesh in theory
    • Target Object: affects how the different behaviors work
    • Navigation Mesh: object chosen must have a physics type of navigaton mesh
    • Distance: distance at which the actuator object must be from the target object to stop its behavior
    • Velocity: actuator object’s velocity
    • Turn Speed: max speed at which the actuator object can turn
    • Facing Check Box: (checked) automatically faces the target object OR (unchecked) does not automatically face the target object
    • Self Terminated Check Box: (checked) stops the actuator upon reaching the target OR (unchecked) continues the behavior
    • Axis dropdown menu (X,Y,Z,-X,-Y,-Z): the axis used for automatically turning the actuator object [DOES NOT WORK WITHOUT FACING CHECK BOX CHECKED]
    • Visualize: Debug mode
  • Scene
    • Affects various parts of the scene in various ways
    • Mode dropdown menu
      • Restart: starts the scene from the beginning
      • Set Scene: sets the current scene
      • Set Camera: sets the camera for viewing from
      • Add Overlay Scene: adds a scene for overlay
      • Add Background Scene: adds a scene for background
      • Remove Scene: removes the current scene
      • Suspend Scene: pauses the current scene
      • Resume Scene: unpauses the current scene

Discussion: This lab, while not complete or all-encompassing, spanned the length of the class. I did not get to go more in depth with the actuators, nor did I get to list them all. I need to get a better control of time management, which is now painfully apparent.

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