Objective: to be familiar with blender’s game logic editor.
Material: Blender’s logic editor
Method: in the logic editor, use the sensors, controllers and actuator. After choosing your options for each setting, connect them together to each other for interaction.
Results: after a few trial and error, I got familiar with it and found it useful.
Discussion: I poked around with different meshes and making them move with my mouse. it was fun but now i want to learn hit detection/collision so it behaves properly when hitting other objects.
here’s your random gif of the day: