Lab Report Week 1
Title: 3D terms and definitions
Objective: To define common terms pertaining to 3D programs in my own words
Materials: Blender, Notes from class
Methods: Obtain the formal definitions either through class discussion or through Google and rewrite it into my own words.
Data:
List of Terms
X, Y, Z Axes – Ways of measuring something in a 3d space
X (left/right)
Y (up/down)
Z (depth)
Transform – buttons that allow you to switch between rotate, scale or the standard arrows.
Translate – Moving an object along an axes
Rotate – To move in a circular motion
Scale – to evenly stretch an object
Point/vertex – The corner region that allows you to change the shape and size of an object.
Line/edge – The outline of an object
Surface/ poly – The face of an object that is actively being manipulated
Mesh – The surface and points that makes up an object
Object – The physical screen image that is being manipulated
Bezier curves
NURBS
Material
Texture
U/V coordinates
Textured
Solid
Wireframe – a mode that allows you to view an object in its transparent state.
Bounding Box
Modifiers
Key frames
Tweening
Lights / lamps
RGB color space
Alpha channel
Camera
Frustum
Render
Pixel
Resolution
Aspect ratio (4:3 standard or/either wide screen)
Frame rate (standard for TV is 29.97 ps, interactive content is much higher)
Degrees
Radians
Scenes
Results: I was unable to complete all definitions
Discussions: Blender is somewhat new to me so I listen to the lecture on the basics. Unfortunately I was unable to complete all of my definitions; however I learn a lot through the lecture.