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Monthly Archives: March 2013
Journal Entry #8 – Proposal
The device I like to choose and talk about, is the virtual keyboard. This tiny device uses laser to project a keyboard on any flat surface. You can then type away accompanied by simulated key click sounds .Laser Virtual Keyboard … Continue reading
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Journal Entry 8 : Case Study Proposal – Dead Cyborg
For my case study, I picked the game “Dead Cyborg” that we learned in class last week. I downloaded and installed the game and played it for a while. I really enjoyed it. It is surprising that this game is … Continue reading
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Journal Entry 8: Case Study proposal
So for our case study proposal, I’ve decided to propose the Oculus Rift as my presentation. So where to start…. The man behind the “vision” would be Palmer Luckey who originally was a Head mounted dsiplay designer at a military … Continue reading
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Journal Entry 8 – Case Study
Over the course of these past two months I have become enamored with 3D animation. Not only that – I am determined to get good at it. Which is interesting because I am not a gamer and I had never … Continue reading
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Lab week 7: Python in Blender
Goal: Learn about the various ways to use the built in Python Console. Materials: Prof. Baker Blander Python Console Methods: We listened to baker talk about the code capabilities for Sensor-controller- actuator. Results: We learned….(lol) Discussion: I HATE CODE … Continue reading
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lab report week 7: python script in blender
Objective: Learn some commands of the python command console. Tools: Blender.org(education and help tab) Method: -Basics of Game Logic -creating variables, general return functions, and substantiating sensors and actuators Example: bge.logic.getCurrentController() Gets the Python controller associated with this Python script. … Continue reading
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Lab Report Week #7
Objective: Figuring out the basics of Python in Blender Materials: Blender, Blender site(Blender.org), Mac/PC Methods: Listen to Professor Baker’s lecture. During or after the lecture go to Blender.org. Go to the Education & Help Tab on the top of the … Continue reading
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Lab Report Week #6
Objective: Breakdown the Pinball Game in Blender Materials: Blender, PC/Mac, The Pinball Game blender file Methods: Open Blender and make sure load ui is disabled <– most important. Go to the Game logic editor/interface. Select any object on the pinball … Continue reading
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Lab 7 intro to Python
Lab # Python Lab Report Objective: Introduction to Python for Blender Materials: Blender Game Engine with Python Console. Game Logic. Methods: It is important to understand that custom Python code can solve a lot of problems it keeps things from … Continue reading
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Week 7 Lab
Ian Hodgson Week 7 Lab Explore Python in Blender Game Engine 3D interactive Professor Baker Thursday March 14, 2013 Objective: Review previous class 3d environments using MO CAP: Motion caption and how it works with sensors and suits. We … Continue reading
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