Objective: Explore Python for Blender game engine. Go through Blender 2.66.1 – API documentation »
Materials: Computer, Blender
Methods: Review Blender 2.66.1 – API documentation », via a lecture.
Data:
- ACMSIGGRAPH
- Python API reference, Quick start, App Modules, Game engine modules
- BGE (Blender Game Engine)
- bge.logic.globalDict
- General functions
Parameters
Return type: gets information
- A dictionary that is saved between loading blend files so you can use it to store inventory and other variables you want to store between scenes and blend files. It can also be written to a file and loaded later on with the game load/save actuators.
Analysis: Results: We were able to do a summary of the Blender 2.66.1 – API documentation »
Discussion: Write a proposal for what you would like to do for your case study. 1 page