Lab Reaport week 6 : Breaking down a Game

Objective: Use Blender logic editor to understand the logic behind an existing game.

Material: Professor Baker, Blender Logic Editor, pinball game.

Method: I will be looking through the GK2 pinball game and go through each object identifying the Controllers, sensors and actuators.

  1. Start up blender and load up the pinball game provided with the load UI disabled
  2. Switch to the blender logic viewer, and select the ball to view its logic
  3. Identify the C.S.A.’s  and begin to make a mental image of how the game will work and interact with each other.
  4. Once these have been identified move on to the next object.

Results:  There was more logic being used than I would have thought needed to create a simple pinball game. I started out able to follow the logic by just looking at it but it soon got to complex to follow in my mind.

Discussion:  I believe were the logic lost me was when I began to run in to the logic sensors that activated when a specific message was received. After that all the logic started jumping back and forth to each other. For an example look at the “add brick” object and you’ll understand.

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