Objective: Familiarize myself with different the different kinds off sensors in Blender Logic Editor.
Material: Professor Baker, Blender Logic Editor
Method: I will be using multiple sensors to become confident in the process of using them.
- Enter the game logic interface panel
- Added a Mouse sensor to the default cube
- connected the sensor to a “AND” controller
- connected the controller to a motion actuator, moving it left.
- Repeat steps 2-4, moving it right.
- created new block.
- Made original to actor, made other rigid body.
- Added near sensor to the new cube
- connected the sensor to a “AND” controller
- connected the controller to a motion actuator, Moved it up, added some force, and rotated it.
- Duplicate second cube and positioned one on each side of original cube.
Results: When I Moved my original cube back and forth, I was able to get the other cubes to be flung into the air away from the cube .
Discussion: I was actually able to juggle my cubes by timing my mouse clicks. I want to add more actuators and blocks to see if I could juggle even more, Maybe even find a way to slow down the drop speed to make it more manageable.