Lab report week 2: blender logic editor

Objective: to be familiar with blender’s game logic editor.

Material: Blender’s logic editor

Method: in the logic editor, use the sensors, controllers and actuator. After choosing your options for each setting, connect them together to each other for interaction.

Results: after a few trial and error, I got familiar with it and found it useful.

Discussion: I poked around with different meshes and making them move with my mouse.  it was fun but now i want to learn hit detection/collision so it behaves properly when hitting other objects.

here’s your random gif of the day:

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