Objective
My goal is to define as many terms as quickly as possible in a clear and succinct way. These definitions came from my own personal repertoire of knowledge as opposed to the internet, a textbook, or asking my peers or professors.
Materials
• Computer (used a Mac in V321)
• Web Browser (used Google Chrome)
• 3D Software (used Blender)
• Text Editing Software (used TextEdit)
Methods
• Read word or phrase to be defined
• OPTIONAL: look at Blender
• OPTIONAL: interact with Blender
• Consider the definition
• Define the word or phrase
Results
• Axes: inferred lines of reference used to create a coordinate system or grid.
⁃ X Axis: horizontal axis; red
⁃ Y Axis: vertical axis; green
⁃ Z Axis: depth axis; blue
• Transform: manipulation of various items within the three dimensional field.
⁃ Translate: displacement of an item within the coordinate system
⁃ Rotate: turning of an item along a point
⁃ Scale: increasing or decreasing the size of an item while keeping the proportions
• Vertices: an individual point within the coordinate system, either as its own standalone object or as part of a line or curve.
• Edges/Line: the connection of two points within the coordinate system, either as its own standalone object or as part of a surface.
• Surface: typically polygonal in shape with three or more edges
• Mesh: any combination of vertices, edges, and surfaces.
• Object: any visible item (so not a camera, for example) that can be structurally edited; vertices, edges, surfaces, meshes, curves.
• Bezier Curve: a curved line with a vertex at each end, a control vertex at the midpoint, with handles for each vertex to edit the shape and curvature.
• NURBS: Non-Uniform Rational Basis Spline; makes things smooth and pretty.
• Material: color, dullness, and/or shininess of an object.
• Texture: a pattern or image placed upon an object’s aspect or the object itself.
• U/V Coordinates: (x,y) coordinates for which an image or texture is placed upon a 3D object that exists within an (x,y,z) coordinate system.
• View Modes
⁃ Textured: displays objects with texture and lighting applied
⁃ Solid: displays objects without texture or lighting applied
⁃ Wireframe: displays objects as vertices and edges
⁃ Bounding Box: displays objects only by the wireframe, as it to fit it within a rectangular prism or cube
Discussion
It took me 35 minutes to define and write up this lab report. I did not include any images or screenshots. I feel rather disappointed that I failed to write more than I did; there is a lot I failed to cover that I wanted to. Additionally, I didn’t provide any images and this also is greatly disappointing. I overestimated my time and need to learn to move more quickly.