Lab Report Week 1- 3D terms

Lab Report Week 1

Title: 3D terms and definitions

Objective: To define common terms pertaining to 3D programs in my own words

Materials: Blender, Notes from class

Methods: Obtain the formal definitions either through class discussion or through Google and rewrite it into my own words.

Data:

List of Terms

X, Y, Z Axes – Ways of measuring something in a 3d space

X (left/right)

Y (up/down)

Z (depth)

 

Transform – buttons that allow you to switch between rotate, scale or the standard arrows.

Translate – Moving an object along an axes

Rotate – To move in a circular motion

Scale – to evenly stretch an object

Point/vertex – The corner region that allows you to change the shape and size of an object.

Line/edge – The outline of an object

Surface/ poly – The face of an object that is actively being manipulated

Mesh – The surface and points that makes up an object

Object – The physical screen image that is being manipulated

Bezier curves

NURBS

Material

Texture

U/V coordinates

Textured

Solid

Wireframe – a mode that allows you to view an object in its transparent state.

Bounding Box

Modifiers

Key frames

Tweening

Lights / lamps

RGB color space

Alpha channel         

Camera                     

Frustum

Render

Pixel

Resolution

Aspect ratio (4:3 standard or/either wide screen)

Frame rate (standard for TV is 29.97 ps, interactive content is much higher)

Degrees

Radians

Scenes

Results: I was unable to complete all definitions

Discussions:  Blender is somewhat new to me so I listen to the lecture on the basics. Unfortunately I was unable to complete all of my definitions; however I learn a lot through the lecture.

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