Some of you might be interested in exploring some of the games described in this post:
I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO!
Just from this small sample size it is apparent that there are many ways to deal with a city and buildings in a game. You can use the physical layout of a space, or the stories clinging to a place. You can use games to discuss urban processes, or map not only physical but also psychological geography.
As we progress through this semester’s work, some of you might consider doing a final project that explores the nexus of architecture, archives, and locative gaming. Let’s talk about this in class.
(via farman)