Work Breakdown

  1. Planning and outlining
    1. Outline Game Documentation
    2. Game Objective
    3. Choose Target Audience
    4. Choose Game Mechanics
    5. Pseudo Code Game Mechanics
    6. Level Designs
  1. Programming
    1. Pseudo-Code
    2. Implement Pseudo-Code
    3. Test
    4. Add Environmental Interactions
    5. Test
    6. Add Sprites
    7. Test
  1. Design
    1. Level Design
    2. Pick Character Designs
  1. Finishing Touches
    1. Aesthetic Touch Ups