Monthly Archives: April 2018

A Crash Course in UI Design

UI vs. UX

If you’ve done any kind of research about software design, you’ve probably heard of the terms “UI” and “UX”. But what separates UI from UX?

https://blog.marvelapp.com/crash-course-ui-design/?utm_source=weekly-newsletter&utm_medium=email&utm_campaign=marvel-newsletter-2017-10-24&utm_term=

 

Apple & Google Design Guidelines

Apple Design Site
https://developer.apple.com/design/

Apple Human Interface Guidelines
Get in-depth information and UI resources for designing great apps that integrate seamlessly with Apple platforms.

https://developer.apple.com/ios/human-interface-guidelines/overview/themes/

Google Material Design
Material Design is a unified system that combines theory, resources, and tools for crafting digital experiences.

https://material.io/

Material Design Guidelines
We challenged ourselves to create a visual language for our users that synthesizes the classic principles of good design with the innovation and possibility of technology and science. This is material design. This spec is a living document that will be updated as we continue to develop the tenets and specifics of material design.

https://material.io/guidelines/

10 Great Sites for UI Design Patterns

10 Great Sites for UI Design Patterns

You don’t want to spend your whole life redesigning the wheel do you? No, neither do we. If you are looking for a design that solves a problem that has been solved inside a different application before; then the template for your wheel is probably already out there. That’s a design pattern to you and me.

https://www.interaction-design.org/literature/article/10-great-sites-for-ui-design-patterns?utm_source=facebook&utm_medium=sm

Sample First Presentation

The first presentation is approaching.

The presentation should be a wrap up of all of the research from the initial client meeting to the Customer Journey Map.

Some things to include:

  • COMPETITOR RESEARCH  – What are similar products to your own, What are they like, do users like them?, what are some of their weaknesses?
  • USER RESEARCH – Who are your likely users? What do they like? What do they do? What are their general attitudes towards products such as yours?
    • Personas – How you show the audience you understand the users and help them understand the users.
    • Scenarios – How you show the audience that you have an idea of how your users (the personas) will use your app, why they use it, and when they use it.
    • Customer Journey Map – Demonstrates to the audience that you have at least begun to map out how a user will actually navigate/use your application. Think of it as a map to what the customer is doing and seeing while trying to use your app. What does the user see?/What do they do? become What does the user see next?/What does the user do next?