TOPICAL OUTLINE
Class 1:
Course Description | What are User Experience (UX) & User Interface (UI) Design? | UX ≄UI | Dieter Rams 10 Principles of Good Design | UX Design Deliverables | UI Design Deliverables | General UX Design Workflow | General UI Design Workflow | Understanding Iterative Design | Design as an Evolutionary Process | Evidence Based Decision Making | Iterative Design |
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Class 2:
UX Design Workflow in Depth | UX Deliverables | An Introduction to UX Design Patterns | UX Design Research Techniques Homework: Initial Product Development What does your Product Do? | Why should anyone care? | Who will use your product | What platform do you want your product on? | What makes your product unique? | What customer problem does your product solve? |
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Class 3:
The Importance of Research | Understanding UX research methods | Conducting Stakeholder Research | Conducting User Research | UX Design Tools in Depth | Understanding your User | Understanding your User’s Pain Points | How to Design for Failure |
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Class 4:
Project Assignment | Creating a Persona | Storytelling & Scenario Building | What are Personas? | What are Scenarios? | How is a UX designer a storyteller? |
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Class 5:
Developing Your Structure—Information Architecture | Developing your Iconography | Mapping User Interaction | Study the USER—What he/she says, What he/she does, What he/she makes |
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Class 6:
Wireframing | Content Wireframes | Low-Fidelity Wireframes | High–Fidelity Wireframes | Understanding your Medium |
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Class 7:
Wireframing—Evaluating the User Experience | Iterative Design |
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Class 8:
What is UI Design?| UI Design Workflow in Depth| Understanding Skeuomorphism | Designing and Planning your User Interface | An Introduction UI Design Patterns | Color & Psychology | Understanding the meaning of Symbols | |
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Class 9:
UI Development | Iconography | Moodboards & Style Tiles |
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Class 10:
Creating & Testing Interactive/Click Through Prototypes | Usability Testing | Software demonstration |
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Class 11:
Creating & Testing Interactive/Click Through Prototypes | Usability Testing | Software demonstration |
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Class 12:
Creating & Testing Interactive/Click Through Prototypes | Usability Testing | Software demonstration |
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Class 13:
Usability Testing | Studio Session | Individual Project Reviews |
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Class 14:
Final Presentation/Pitch Pt. 1 |
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Class 15: Final Presentation/Pitch Pt. 2 |