Weekly Outline

TOPICAL OUTLINE

Class 1:

Course Description | What are User Experience (UX) & User Interface (UI) Design? | UX ≄UI | Dieter Rams 10 Principles of Good Design | UX Design Deliverables | UI Design Deliverables | General UX Design Workflow | General UI Design Workflow | Understanding Iterative Design | Design as an Evolutionary Process | Evidence Based Decision Making | Iterative Design

Class 2:

UX Design Workflow in Depth | UX Deliverables | An Introduction to UX Design Patterns | UX Design Research Techniques

Homework: Initial Product Development

What does your Product Do? | Why should anyone care? | Who will use your product | What platform do you want your product on? | What makes your product unique? | What customer problem does your product solve?

Class 3:

The Importance of Research | Understanding UX research methods | Conducting Stakeholder Research | Conducting User Research | UX Design Tools in Depth | Understanding your User | Understanding your User’s Pain Points | How to Design for Failure

Class 4:

Project Assignment | Creating a Persona | Storytelling & Scenario Building | What are Personas? | What are Scenarios? | How is a UX designer a storyteller?

Class 5:

Developing Your Structure—Information Architecture | Developing your Iconography | Mapping User Interaction | Study the USER—What he/she says, What he/she does, What he/she makes

Class 6:

Wireframing | Content Wireframes | Low-Fidelity Wireframes | High–Fidelity Wireframes | Understanding your Medium

Class 7:

Wireframing—Evaluating the User Experience | Iterative Design

Class 8:

What is UI Design?| UI Design Workflow in Depth| Understanding Skeuomorphism | Designing and Planning your User Interface | An Introduction UI Design Patterns | Color & Psychology | Understanding the meaning of Symbols |

Class 9:

UI Development | Iconography | Moodboards & Style Tiles

Class 10:  

Creating & Testing Interactive/Click Through Prototypes | Usability Testing | Software demonstration

Class 11:

Creating & Testing Interactive/Click Through Prototypes | Usability Testing | Software demonstration

Class 12:

Creating & Testing Interactive/Click Through Prototypes | Usability Testing | Software demonstration

Class 13:

Usability Testing | Studio Session | Individual Project Reviews

Class 14:

Final Presentation/Pitch Pt. 1

Class 15: Final Presentation/Pitch Pt. 2