2/08/2023
Shaian Khan
ENT 4499
Culmination Project
Culmination Project Proposal
Project Description:
I am pursuing my bachelor’s degree at City Tech. My major is Emerging Media Technology. In my time at City Tech, I have learned about experimental game design and development. I have worked on several game design projects in the Technical Production course. My aim is when I complete my graduation, I would like to get a job as a game designer. But I feel I don’t have enough practical experience on the field. That is why for my culmination project, I would like to use my skills to the test by acting as a lead game designer for my own solo game project on Unity.
This is going to be a 2D platformer shooting game. The game is about an agent and his goal is to save the planet from the evil alien invasion. As a lead game designer I will be able to work on the budgeting, storyboard, management, in-game assets, artstyle, gameplay mechanics and coding. This will give a real-time experience as a game designer since I will be working with a technical advisor throughout this semester.
Methods:
- I will be working on the Unity engine.
- The project will be 2D formated.
- Working on C# scripts for the in-game mechanics.
- Using visual studio to write the codes.
- Collected copyright free 2D sprites from open sources.
- Using 2D Unity tilemap editor for creating the level.
Project Deliverables:
For the culmination project I will be producing the following list of things by the end of the semester.
- The game design concept.
- The storyboard for the game.
- Assets and materials.
- Development plan.
- Schedule.
- Research notes.
- Alpha prototype.
- Documentation of the development process.
- Poster.
- OpenLab Portfolio.
Required Resources:
I will be using the game design notes that I have saved in my archive from previous game design projects. YouTube is a great platform to find unity-based beginner tutorials. To implement an in-game mechanic that I want to have in the project, I can research online or look for a YouTube tutorial to learn and find the solution. I will be using the Unity Assets Store to find and use assets for the project.
Proposed Table of Contents/Portfolio Outline
- Introduction
- Unity engine research timeline
- Development timeline
- Project estimated budget
- Project development calendar
- Finalize storyboard
- Research on the artstyle
- Finalize assets and materials
- Building levels
- Script writing process
- Documentation notes
- Conclusion