Big Update… and still more to come!

Info ~New Description for game~

A small dragon girl must find out what happened to her fellow dragons, who are missing from their respective elemental realms. From helping magical creatures in need to defeating hostile foes, she tries to maintain order in their absence. Barter with witches to buy potions that can change the element of her fire, to defeat a variety of enemies.

Landmarks ~Added Gates to each realm~

Added golden gates to separate each land from one another. I had to make a Scalable Vector Graphic in Illustrator, before making it a 3d object in Blender, before placing it in Unity.

Landmarks ~Added 3 new models for flowers~

Next, I added in New Flowers for the rest of the areas! Magic, ice, and air flowers. Before, there were just stand-in flowers, but now the official ones are here.

Missions ~Torches that maintain the flow of magical energy!~

These fires were set up by the dragons and help circulate the magical/elemental energy in their realm. If they go out and a dragon is not present to relight them, it could cause devastating effects on the forest and the residents. From the Frosty Forest warming up and the ice/snow people melting, to the Fire lands becoming colder causing the lava to cool and harden, as well as its people to become cold/sick.

Nova/The Player must relight any outed torches in the area, with the elemental breath of that torches’ land. Here are the torches when they are lit.

Characters ~New Enemies~

All of the biomes have different enemies now, from leviathans to warlocks. Here they are along with their mission description.

Characters ~Friendly Faces~

There are also non-hostile monsters in this game 🙂 Help them out to receive energy and gold.

Landmarks ~The Maze~

Missions ~Use your fire to clear obstacles~

Nova can gain energy in the game passively by completing missions. Some missions include clearing debris from the roads, like fallen trees or blocks of ice. Lore: Witches and humans sometimes use these roads to travel safely through the realms. Keeping the roads clear prevents any unnecessary travel into monster-filled forests.

Landmarks ~The Waterlogged Library~

Update: Witches, Water, flowers, and Icons

I began working on the witch area, this is where most buying and selling will take place. Will work on tree textures and add more bildings.

Witch forest so far.

Placed the current shop in the witch area.

Look at her little potion bottles 🙂

Finally added icons over their heads to indicate enemies.

An Icon over a rogue Unicorn
Battle Icon for rogue witch

Updated the underwater area

On a bridge over water
Underwater, there is kelp, pillars and the enemy area ahead

Updated Fire and Water Area Flowers

Introducing Lava Lilies
Introducing Deep Sea Dahlia

These new flowers are Lava Lilies and Deep Sea Dahlia’s, that will be used to buy/craft potions.

New Updates (Areas and Attacks)

Updated textures for the forest (Bark and Leaves).

This image has an empty alt attribute; its file name is updatedTreeTextures-1024x770.png


I added two new areas, but I am thinking of redesigning the ocean area as a whole, to include less land, different textures, and more water areas.

Version one of the water area, but this may change …
Nova underwater (I placed a blue filter over the screen, but it needs to be tweaked a bit)
A siren in the water area, on an enemy spawn circle

The fire area looks a bit dead, so I will work on adding flame bushes and more environmental assets.

I added a storm attack, which is basically spewing lighting charged storm clouds at the enemy.

May fix up in the future, to make clouds appear more gray.