Big Update… and still more to come!

Info ~New Description for game~

A small dragon girl must find out what happened to her fellow dragons, who are missing from their respective elemental realms. From helping magical creatures in need to defeating hostile foes, she tries to maintain order in their absence. Barter with witches to buy potions that can change the element of her fire, to defeat a variety of enemies.

Landmarks ~Added Gates to each realm~

Added golden gates to separate each land from one another. I had to make a Scalable Vector Graphic in Illustrator, before making it a 3d object in Blender, before placing it in Unity.

Landmarks ~Added 3 new models for flowers~

Next, I added in New Flowers for the rest of the areas! Magic, ice, and air flowers. Before, there were just stand-in flowers, but now the official ones are here.

Missions ~Torches that maintain the flow of magical energy!~

These fires were set up by the dragons and help circulate the magical/elemental energy in their realm. If they go out and a dragon is not present to relight them, it could cause devastating effects on the forest and the residents. From the Frosty Forest warming up and the ice/snow people melting, to the Fire lands becoming colder causing the lava to cool and harden, as well as its people to become cold/sick.

Nova/The Player must relight any outed torches in the area, with the elemental breath of that torches’ land. Here are the torches when they are lit.

Characters ~New Enemies~

All of the biomes have different enemies now, from leviathans to warlocks. Here they are along with their mission description.

Characters ~Friendly Faces~

There are also non-hostile monsters in this game 🙂 Help them out to receive energy and gold.

Landmarks ~The Maze~

Missions ~Use your fire to clear obstacles~

Nova can gain energy in the game passively by completing missions. Some missions include clearing debris from the roads, like fallen trees or blocks of ice. Lore: Witches and humans sometimes use these roads to travel safely through the realms. Keeping the roads clear prevents any unnecessary travel into monster-filled forests.

Landmarks ~The Waterlogged Library~

Update: Witches, Water, flowers, and Icons

I began working on the witch area, this is where most buying and selling will take place. Will work on tree textures and add more bildings.

Witch forest so far.

Placed the current shop in the witch area.

Look at her little potion bottles 🙂

Finally added icons over their heads to indicate enemies.

An Icon over a rogue Unicorn
Battle Icon for rogue witch

Updated the underwater area

On a bridge over water
Underwater, there is kelp, pillars and the enemy area ahead

Updated Fire and Water Area Flowers

Introducing Lava Lilies
Introducing Deep Sea Dahlia

These new flowers are Lava Lilies and Deep Sea Dahlia’s, that will be used to buy/craft potions.

Story and Game Mechanics

Why we play as Nova / Story: Nova is a sun dragon, one of the elemental dragons that rule over their respective realms. Every forest has one dragon that keeps order/protects it from hostile creatures, both monster and human alike, but one day, they all went missing except for Nova. Nova has decided to temporarily take over their realms in their absence since the hostile monsters are trying to take over and give their respective species more power. The first mission in every realm is to defeat the hostile creatures that are threatening the other magical folk.

There are also missions to help the residents with their problems, like getting items from other realms, finding lost members of their kind, or finding/making them a new home. Nova is also trying to figure out what happened to the other dragons, to bring them back to their realms.

Meet the Dragons
Forst dragon keeps its realm cold as well as controlling blizzards and ice movement.

Moon dragon creates a darkness that protects the Lycans, shadow creatures, and Vampires, as well as control over the lunar phases and slight control over the ocean. It sometimes creates a haze that leads lost humans from outside the boundaries of the first into their realm, for the Vampires to have a steady supply of prey.

Inferno Dragon keeps their realm warm

Water Dragon controllers the oceans and monitors the merfolk’s hunting to prevent overfishing, they can also work with the Air Dragon to summon storms and rain.

Air Dragon and Terrain Dragon work together to create harmony between the earth and sky. They rule over the same realm since the ground gets energy from the sky, but the sky needs something to flow over, their realm consists of wide plains and a large tree that connects the ground to the sky realms. There are minotaurs and harpies in their realms.

Pebble dragon works with the witches in their realm, to provide precious ores, stone, and crystals and will literally move mountains to protect them from humans and hostile monsters. Their scales are smooth round rocks that are nearly indestructible and good for repelling magical energy (witches use these scales to build their homes, to protect each other from poorly aimed spells or accidental magical explosions. These stone can absorb the excess energy and protect the resident witch)

(The dragons control different versions of the last magical forest that occupy different versions of their worlds, sharing their energy with it to keep it functioning).

Game mechanics
Nova is a sun dragon, so her power over the sun touches other elements, therefore, she can temporarily change her dragon breath to anything her element naturally comes in contact with by drinking a consumable version of that element: Ice, Fire, Water, Darkness, Light, and storm clouds (air/lighting). Terrain (rock and ground) powers come in the form of a stronger defense. These potions can be crafted and bought from witches.

Nova can collect elemental pieces to make potions from defeating Golems, completing quests.

Collecting other ingredients like flowers, to make the elemental potions for defeating other enemies easier, as well as completing missions. For example, Nova can use her dragon breath on rock and fire Golems who are weak to water, but she can also ice breath to rebuild an ice/snow home for a snow person or help make ice cream.

Finally, there are doors to each realm that requires a key made from gold and certain items of that land, to access the different realms. These keys can be crafted and bought from witches.

New Updates (Areas and Attacks)

Updated textures for the forest (Bark and Leaves).

This image has an empty alt attribute; its file name is updatedTreeTextures-1024x770.png


I added two new areas, but I am thinking of redesigning the ocean area as a whole, to include less land, different textures, and more water areas.

Version one of the water area, but this may change …
Nova underwater (I placed a blue filter over the screen, but it needs to be tweaked a bit)
A siren in the water area, on an enemy spawn circle

The fire area looks a bit dead, so I will work on adding flame bushes and more environmental assets.

I added a storm attack, which is basically spewing lighting charged storm clouds at the enemy.

May fix up in the future, to make clouds appear more gray.

THINGS I WILL WORK ON THIS MONTH:

  1. Sketch out new designs for new NPC, buildings, nature, texture (grass, roads, ground, ice, etc) models
  2. Design/Sketch a visually better inventory
    shop and mission page (change UI setup (make it to the side or take over the whole page) and dialog at the bottom with changing profile expressions
    make bag/scroll/map/encyclopedia/settings icons for UI.)

Design for new shop and UI interface
  1. Design 8 other areas/worlds
  2. Remake the walls to include gates to the other areas (there will be a toll to pass through the gate/or maybe to buy a key that is made of gold and embedded with magic, from the witch of that area)
  3. Get rid of mine in the first world (mine idea will be scrapped for now, so no underground world)
  4. Design ‘hover overhead icons’ (sketch it, then make it in Illustrator)
    Make icons that hover of NPC’s heads
    Hostile/ swords crossing angry vain 🙁
    Neutral -_-
    Friendly 🙂
    (?) first meeting
    (…) waiting for the mission to be completed
    A star or gift box meaning they have a gift
    Maybe a conversion bubble when they have something funny to say or info
    Berry/Flower collection icon (over bush)
    Gold collection icon (over chest)
  5. Add simple dialogue boxes to Cherry and Forest Witch in the first world
  6. Add Friendly boxes that will stand in for friendly NPC’s (to work on dialogue and mission dynamics)
  7. Make enemies pop in but place icons over their heads to show they want to battle, to further distinguish allies from enemies
  8. Disable walk when inventory, shop, and missions window is active (or just keep it active to walk away from wordy conversions 0.0 )
  9. Make a save function
  10. Make the gold in the chest not reappear and give player different amounts to encourage more exploring and gold gathering
  11. Maybe change the bushes, design a new bush idea (make them lower, and have an icon for collection)


-WORLDS-
eight more lands (trees/castle guardian for treasure/creatures available/witches available)

forest (oak trees/stone golem/unicorns,tree nymphs,fairies/general witch)
water (palm tree nymphs/leviathan/kelpie, siren, water with, octopus, mana ray/water witch)
snow (pine tree dryas/ice golem/snow Lynas, snowperson)
fire (charcoal trees with smokestacks/fire golems/ hell hound, fire sprite, demon /fire witch)
dark (carnivorous tree nymphs/ dark golem/ vampire, Lycan, dark unicorn,windigo,spider,ghost/shadow witch)
stone/town where witches live/surrounded by dark forest (witches, dead/ominous trees, shadow demons)
sky (high in a tree or up a vine to the cloud area)) (harpy, Griffen, faires…)
rolling planes/grasslands with some greek stuff here (shrubs, a nymph in the large tree/ minotaur, deer centaur, satyr, one headed hydra)
land of the fallen dragons (there is a powerful phoenix there)

Potential MISSIONS
general missions available in all areas
keep rouge and trouble makers inline
restore the health of NPC’s with green fire
give requested items to NPC’s
become an elemental dragon
defeat castle guardians to collect the treasure
FOREST MISSIONS (STARTER AREA)
Find a baby unicorn and bring it back to the herd
Help forest witch learn more spells
Allow sakura to become a rainbow tree by grafting elemental flows to ger tree for easier flower gathering (she wants to help the player)
ICE/SNOW FOREST AREA MISSIONS
melt ice blocks on the road for safer travel
find missing snow Lycan puppy
help rebuild melting buildings using ice breath
Buy icy coat/icy frills and ice potion
FIRE FOREST AREA MISSIONS
blow the hottest fire on a cold hellhound
Buy fire dress/fire ribbon and fire potion to make Nova’s fire stronger
STONE/WITCH VILLAGE AREA MISSIONS
help heat up witch’s brew and keep away evil creatures from the fire
bring ingredients to witches
Buy stone soles/stone buttons/armor and Defence Potion to make defense higher
PLAINS/GRASSLANDS AREA MISSIONS
win a race through the lands against the minotaur/ find her in the maze
use your claws to sheer off satyr’s wool
deliver mail for grounded griffin
Buy grass rope belt/light green healing dress and Energy Potion to make higher hp and a wind potion to have air barrier/tornado powers
WATER AREA MISSIONS
­kelipe fur is highly adhesive
find octopus’s missing tentacle
Buy bubble bracelet/water dress to breath water bubbles instead of fire
(wets opponents and hit with ice to cause more damage)
DARK FOREST MISSIONS
find bone pile for windigo
bring silver to artsy lycan
bring a voluntary human to vampire
Buy dark fire potion to restore energy/makes Nova into a moon dragon

Work done so far ^_^

Old UI (no shop)
New UI and Shop UI (look at the buttons ^_^ they are shinier, I made them in Illustrator)
New UI, the top right hot bar has an inventory, missions, random notes, and settings.

The inventory has a potions section, hat, tops, bottoms, shoes, flowers/berries, magical items (basically items you get from missions and defeating hostile monsters), and mission items that are found in the world and can be given to NPC’s.

Here is the missions section

SuperNova Dragon so far…

So Far
The game has a win-lose condition of defeating all of the hostile monsters, a working UI for health bars, plants gathered, potions collected and coins collected. There is music, a fire attack animation, walking, and idle animation. Different damage output from different enemies. It took me about a few months to make this on my own, but I had help with code from my teacher (
Samuel Levine). I figured out how to make a codeless map. There are a few glitches where enemies disappear over time that need to be fixed.

Plans for the future
For the final project, I wanted to add eight more lands (with either own elemental theme) that are all connected by magical gates (in a 9×9 grid), a better dialogue system, better inventory, and a way to buy potions by opening up a dialogue box instead of just colliding with the shop. I also want to add elemental clothes and armor, to help change Nova’s fire attacks to different elements and make her stronger. I going to redo most of my models to make them look better and fix the lighting. I also want to add missions for non-hostile monsters and add way more monsters, loot drops, and a way to monetize the game. I also want a proper, automatic day and night cycle for the skybox, since the day and night cycle I have now is manual.

Next Step
I will begin working on dialogue boxes first since there are already some NPC’s in the game  (I’ll start with inductions and goodbyes, then move on giving missions and simple conversation). First I’ll make a working dialogue box and attach them to stand in NPC boxes to see if they work.