Mamadou’s Profile

Student
active 17 hours, 37 minutes ago
Mamadou
Bio

Hello, my name is Mamadou Diallo. I am a junior in Emerging Media with my focus being in Game Development. I’m very interested in the field along with computer science and graphic design and spend the majority of my time doing one of these three things.

My Courses

ENG1141 Creative Writing, FA2020

ENG1141 Creative Writing, FA2020

All writing is creative, including the writing you do for school, internet posts to social media, and text/email messages. Where there was a blank page–virtual or otherwise–and you fill it with your words, you have, in fact, drawn on your intellectual resources to create patterns of meaning with those words. “Creative writing,” however, generally refers to poetry, fiction, drama, and some forms of non-fiction–memoirs and narratives that use the techniques of story-telling. We will focus on understanding how form and meaning work together and on understanding the types and complexities of each genre–notably, fiction, non-fiction, poetry, drama, and cross-genres–so each student can begin to develop their unique, individual voice.

MTEC 1102-OL22, Production Practices, FA2020

MTEC 1102-OL22, Production Practices, FA2020

This course is a hands-on introduction to the best practices for production techniques used in games, interactive and tangible media product development. Students will acquire a deep understanding of content generation, technology pipeline and delivery systems for creating web, mobile, games, virtual & augmented reality, interactive installation and museum display, wearables and physical computing. Students will learn the roles and responsibilities, build the skills for each role, as well as apply the design and development processes for each medium. They will be introduced to design thinking and rapid prototyping techniques, as well the green light process essential to bringing a product to market. The structure of this course emphasizes an integrated and multi-modal approach to game design, interactive media and physical computing with modeled instruction and practice in the technical aspects of production.

MTEC2210 Game Design and Interactive Media, FA2020

MTEC2210 Game Design and Interactive Media, FA2020

This course offers a cross-disciplinary foundation for the design of games and interactive multi-media technology for artists, designers and technologists. Students will learn human-centered design principles and apply these methodologies to collaborative team-based projects across web, mobile and games. Using case studies, brainstorming processes, and rapid analog and digital prototyping, students learn design thinking and problem-solving techniques to enhance usability, incorporate sensory experience, influence perception, increase appeal, and make more effective interactive design decisions.

MTEC 1001, Game Design & Interactive Media Skills Lab, Spring 2020

MTEC 1001, Game Design & Interactive Media Skills Lab, Spring 2020

This lab-based course offers supportive instruction and training for digital media design and content delivery using a variety of software programs and platforms. Topics covered include but are not limited to raster graphics, vector graphics, 3D modeling, digital audio, and digital video production and editing. The class offers comprehensive theoretical and practical instruction of the tools and techniques for digital imaging, graphics, video, sound, and interactive design. Specifically, students will be introduced to Adobe Photoshop, Illustrator, InDesign, WordPress, Audacity, Audition, Premiere, and Unity. In addition, workshops have been designed to foster a culture of collaboration and sustainable learning community.

MTEC1101-D295 Emerging Media, Sp2020

MTEC1101-D295 Emerging Media, Sp2020

This course is an introduction to emerging, interactive multi-media technology with a focus on interdisciplinary, project-based, cooperative learning. Students will be immersed in the protocols and processes of emerging and interactive media design, including: idea development, research, documentation, presentation, prototyping, and production, which will serve them in the face of rapid changes in technology. Students will explore basic theoretical and applied concepts of audio, visual, haptic, immersive, sensory and interaction design through creative group projects, visiting professionals, field trips and online documentation of their work.

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