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Alessandro Lombardo Jr. Game Monkey Mazeness
My game Monkey Mazeness My YouTube Channel
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Object generation code
Here is the bare bone code for object generation in bge. https://github.com/JonathanA15/Blender-Scripts.git
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Nobuo Uematsu – Composer
All games have many elements that sets them apart from each other. I believe the number one element that can make any consumer become attached to a game is the music. Some people, if not most, says that their reason … Continue reading
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Links for todays lecture
http://www.immersence.com/ Char Davies- 3d artist and one of the founders of the company that made SoftImage http://www.mission-base.com/tamiko/ Tamiko Thiel – interactive virtual/augmented reality artist and industrial designer for the Thinking Machines Connection Machine (as seen in Jurassic Park)
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GabeN. Steam.
If you are a gaming enthusiast and enjoy playing video games on your computer, chances are that you have heard of Gabe Newell. For those of you who may not know our lord savior… Gabe Newell is the is the … Continue reading
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Ton Roosendaal.
Truly an iconic man he was the person who brought us blender and with the help of the community gave us a free 3d modeling software, that rivals no one but instead was built for the public by the public. … Continue reading
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Peter Molyneux
Peter Douglas Molyneux born 5 May 1959 he created the god games Dungeon Keeper, Populous, Black & White, as well as Theme Park, the Fable series and Curiosity – What’s Inside the Cube? . Peter Molyneux began his career in 1982 … Continue reading
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Sid Meier
As a person who has spend more than 400 hours playing civilization 5 I find it easy to name Sid Meier as a source of inspiration. Starting from humble roots in Canada and studying computer science in University of Michigan his … Continue reading
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Rob Pardo
Born on June 9th 1970, Rob Pardo is a game industry legend who has been game designing on a broadly known level since 1994. His biggest works till today consist of mostly Blizzard entertainment games like some expansion packs of World Of … Continue reading