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Author Archives: Dav Dav No Baka
Found Something Awesome
Found this animation online that was apparently made in Blender. This focuses on a boss fight in the game, Touhou 6 Embodiment of the Scarlet Devil, so if you have a hard time understanding what’s going on, don’t worry. … Continue reading
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Case Study: Portal, David Evangelista
Portal is a decently known game made in the year 2007. It was made by the company known as Valve, who released the game as well as several others in a package known as “the Orange Box.” After lots of … Continue reading
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Lab report week 8
TITLE: Lab Report Week 8 OBJECTIVE: Explore python script in blender game engine. MATERIALS: Blender Logic Editor, Python, terminal Method: Opened Blender from it’s contents folder. Then after a bit of review of what we did last week, we … Continue reading
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Journal Entry 8: Case study
Since Gabby did minecraft… I decided to pick another one of my favorite games for the P.C. which has had several ports to other consoles as well as a sequel. Portal! http://www.thinkwithportals.com/ In this game, the player had to use … Continue reading
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Lab Report Week # 7: Phython and Blender
Objective: Explore Python for Blender game engine. Go through Blender 2.66.1 – API documentation » Materials: Computer, Blender Method: Listen to the lecture Baker gives and identify the actuators, sensors and controllers. Results: I’m now able to identify actuators, sensors … Continue reading
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Journy Entry Week 7: Welcome to the world of Aincrad
Today we’ll talk about the world of Aincrad which exists in the fictional VRMMO… Sword Art online… Wait a minute! Sword art online? That’s an anime that already came out, one that Michael already mentioned in a post too… Why … Continue reading
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Week 5 Lab Report
Week 5, 2/28 Objective: Play with the controller property of blender. Materials: Computer, Blender Methods: Play with Blender and try to get the controller working along with a sensor and actuator. Made the cube vanish using the vanish properties, as … Continue reading
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Lab report Week 4 Near Sensor Fun
Objective: Work with sensors and learn more on how to use them. Material: Blender and it’s logic editor. Method: Enabled the logic editor, set the physics system, add near sensors, controllers and actuators and played around with them. Results: I … Continue reading
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Lab Report Week 2: Getting Familiar with Blender
Objective The objective for today was to simply get familiar with Blenders interface, as well as learning even more about the game logic that Blender uses. Material: Blender Method: We followed along on our macs as Professor Baker did his … Continue reading
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I’m me
Before you ask from what you’ve seen of my name, no, I am not the David that posted earlier. I am myself. I am the one who’ll be at an anime convention near you, I am the one that’ll be … Continue reading
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