Author Archives: stephanie s

Finally!

This is the link to the the first motion capture video that I made – the one I referred to in my case study presentation.

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Journal Entry – Group Project

I am proud to be part of the amazing Gabby, Remy, Justin, and Stephanie Group for our final project for 3D animation. We intend to create a template for a video game that is geared toward 9-14 year olds. It … Continue reading

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Case Study – Mid Term

Over the course of these past two months I have become enamored with 3D animation. Not only that – I am determined to get good at it. Some may find this interesting because I am not a gamer and I … Continue reading

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Week 8 Lab

Objective: Learn how python scripts fit into game engine Materials: Game engine, Logic editor, terminal, Python staging area – text editor *decide if you want word wrap and line #’s as well as syntax highlighting *no quotes around math problems, … Continue reading

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Journal Entry 8 – Case Study

Over the course of these past two months I have become enamored with 3D animation. Not only that – I am determined to get good at it. Which is interesting because I am not a gamer and I had never … Continue reading

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Lab 7 intro to Python

Lab # Python Lab Report Objective: Introduction to Python for Blender Materials: Blender Game Engine with Python Console. Game Logic. Methods: It is important to understand that custom Python code can solve a lot of problems it keeps things from … Continue reading

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Journal Entry 7 – 3D animation and Motion capture

Our assignment this week is to talk about the future in our field. The future AND what we see that’s exciting on the horizon. I have to be honest, 3D animation (and now motion-capture) are fascinating to me and I … Continue reading

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Week 7 Lab 6

Week 7 lab 6 Objective: Reverse engineering of the tutorial games on Blender’s tool kit Method: Identifying the controller system and actuators in an already existing game. This is a good way to do it: Look at each layer Identify … Continue reading

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thoughts about the future on Huffington Post UK

http://www.huffingtonpost.co.uk/2013/03/05/tomb-raider-creator-ian-livingstone-rhianna-pratchett_n_2811440.html?utm_hp_ref=uk

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Journal Entry – Actuators (sort of)

The Kinect Actuators, (sort-of)   When discussing the Kinect actuators, or the mechanism by which a control system acts upon an environment, it is easiest to discuss the applications they have in other areas. Originally commercially used control systems and … Continue reading

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