Author Archives: J.Seda

Lab Report Week #4

Objective: Testing the types of sensors in the Game logic UI in Blender. Materials: Blender, Mac/Pc Methods: Open up Blender and navigate yourself to the Game logic screen layout. At the bottom of the screen where it says Sensors, pick … Continue reading

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Journal #4 The PlayStation Eye! Sensors?

Well, I was originally going to write about the Kinect, but it was already written and I don’t want to repost, so I’ll write about something a little similar to the Kinect. So here is the PlayStation Eye! The PlayStation … Continue reading

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Journal Entry #3! The Kinect!

A specific hardware platform? Why not the Kinect! Most gamers know what the Kinect is already, but i’ll explain what it is just for the sake of reminding. The Kinect is a motion sensing device. It is a peripheral for the … Continue reading

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Lab Report Week 2: Introduction to Game Logic in Blender

Objective: Navigating to Blender Game Logic Interface and moving an object forward using Blender Game Logic   Materials: Blender 2.65 and a Mac/Windows computer   Methods:   Step 1. Open Blender   Step 2. Look at the top of the … Continue reading

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Journal Entry #1 – Introduce yourself/Show and Tell

Hello world! The syllabus told me to write a journal entry about myself so here goes! My name is Justin Seda. I am very indecisive when it comes to deciding what I want to do in my life. Right now, … Continue reading

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Lab Report Week 1: “The Basics of Viewing Models differently in Blender”

Objective: My goal is to make people understand how someone can view their current model/models in Blender in different ways. Simply put, what are the types of view modes in Blender and how could would you define them? Materials: The … Continue reading

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Test post with a side of lateness

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