Author Archives: J.Seda

Journey Entry: Matope – Work that Justin Did!

Here is a list of things that I was given by Gabby (who is a great leader btw) to do. Base Character Model (minus eyes, textures, and materials) Base Character Model WITH EYES (note: cancels out the previous one) Character … Continue reading

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Case Study – The Wonder that is Garry’s Mod

This case study will focus on everything about Garry’s Mod, because Garry’s Mod is quite easy to explain in my opinion. I’ll cut right to the chase. Garry’s Mod is a physics sandbox. Unlike regular games there aren’t any predefined … Continue reading

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Lab Report Week #8

Objective: Familiarize yourself with python scripts on Blender Materials: Blender, Mac/PC Methods: Open Blender within the Applications folder or with Terminal(opening with terminal will give you access to a console for yourself to track what you do). Set up your … Continue reading

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Journal Post #8

It seems that I am going to be doing a video game just because I have the opportunity to do so. And the game I am going to pick is called..Garrys Mod! This was the game I played a lot … Continue reading

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Lab Report Week #7

Objective: Figuring out the basics of Python in Blender Materials: Blender, Blender site(Blender.org), Mac/PC Methods: Listen to Professor Baker’s lecture. During or after the lecture go to Blender.org. Go to the Education & Help Tab on the top of the … Continue reading

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Lab Report Week #6

Objective: Breakdown the Pinball Game in Blender Materials: Blender, PC/Mac, The Pinball Game blender file Methods: Open Blender and make sure load ui is disabled <– most important. Go to the Game logic editor/interface. Select any object on the pinball … Continue reading

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Journal Entry #7 – The CryEngine!

When it came to 3D advancement and environment stuff, I had to pick the CryEngine to talk about. http://www.crytek.com/cryengine This site right here will take you to one of the three CryEngines available to learn about. Right now CryEngine ® 3 … Continue reading

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Journal Entry #6 PlayStation Eye Actuators?

Today, I’m suppose to write about the actuators of a PlayStation Eye. An actuator is a type of motor for moving or controlling a mechanism or system. After researching all about the Eye, I couldn’t find anything about outputs or … Continue reading

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Lab Report Week #5

Objective: Find out how many controllers exist in Blender and where to find them. Materials: Blender, Mac/PC Methods: Open Blender, Go to the Game logic Interface and it is located where the Sensor and Actuator options are. It is the … Continue reading

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Journal Entry #5 PlayStation Eye Software?

  When trying to found out software for a webcam, there is no doubt that the software has to do with some type of multimedia things. Since the PlayStation Eye is pretty much a webcam, one can say that it … Continue reading

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