Author Archives: rusnuvol

About rusnuvol

I'm tall.

Work ah done did.

On Thursday i continued working on the design document for the final project. I worked on trying to list the errors that we encountered in the project so far. This proved to be difficult  because we hadn’t found any solution … Continue reading

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Case Study Report: iPad 4

The latest version of the iPad dubbed the iPad 4 (or 3.5 among certain circles) was introduced in November 2012, alongside the iPad Mini. On the outside it looked just like the iPad 3 that was introduced in March of … Continue reading

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Lab Report Week #6 Week7

OBJECTIVE: Reverse Engineer a Game MATERIALS: Pinball Game on Blender METHODS: Basically to look at the many many many components related to the Pin ball machine. To actually see what the sensor is for a component, the processor attached to … Continue reading

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journal week 5: actuator

Above are the iPad speakers. They are Mono speakers as opposed to stereo speakers which the iPad Mini has. Nothing too special about them, they are clear and loud. No special name or new technology that i know of. They … Continue reading

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Lab Report #5 Week 6

TITLE:             Lab Report #5 Week 6 OBJECTIVE:    To try out several controllers and memorize their functions MATERIALS:   Blender Logic Editor, left and right hands METHODS:     We basically did what we did last week just to start things off, get … Continue reading

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Journal Entry 5: Controllers

This week i’ll be talking about the controllers of the iPad. In this case it happens to be the software which is called IOS 6, It used to be called iPhone OS, but since that was too simple, straightforward and … Continue reading

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Title: Lab 3 Week 4

    Objective(s): To try out different sensors and see how they interact with the Controllers and Actuators. This is to try to accommodate as many scenes that we may encounter (read: proximity mines). To see how if a cube … Continue reading

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Journal Entry 4: Inputs

The hardware device i mentioned from the last post was the iPad. It’s inputs are as follows 1. The Screen: this is the most obvious input and it is the most widely used feature on the iPad. It is a … Continue reading

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Journal Entry 3: Hardware that Promotes Interactivity

So there was this dude that came to talk in last year’s Physical Computing class. Actually he didn’t come into our class to talk, we were advised (read: forced) to go watch his presentation and ask questions. I can’t seem … Continue reading

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Lab Report 2: Blender’s Game Logic Editor

Objective: In addition to find out what bit me, I would try to familiarize myself with the basics of the Blender Game Logic Editor Materials: A steady hand, working mouse and Blender software Method: I would open up the Blender … Continue reading

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