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Author Archives: Remy Octavian Cucui
Journal Entry: Matope, Remy’s Progress II
Done before class: First to third person camera animation, PageUp (and vice versa, PageDown) Movement controls, W, A, S, D, Space (forward, left, backward, right, jump) Added a “cone of focus” for NPC interaction. This cone is stuck to the … Continue reading
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Journal Entry: Matope, Remy’s Progress
Done before last class: First to third person camera animation, PageUp (and vice versa, PageDown) Movement controls, W, A, S, D, Space (forward, left, backward, right, jump) Done for last class: Added a “cone … Continue reading
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Journal Entry 9: Final Project Proposal
I’m going to partake in the development of a game with Gabby, Justin, and Stephanie. It will serve a few purposes. We intend for it to be the first in a series (at the very least hypothetically), and as such … Continue reading
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Remy’s Case Study
The OUYA is the first open source videogame console. It started as a Kickstarter project with a goal of $950,000 and acheived start up funding of approximately $8,500,000. The inspiration behind the project was to open up the console industry … Continue reading
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Lab #3 week 4: Sensors!
Objective: Get to know sensors better Materials: Logic editor Methods: I made a plane and 2 cubes. One of my cubes I have set up to move around (keyboard sensors, force actuators, rigid body physics) and the other is static … Continue reading
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Open Source Console!
So what is the OUYA? Well, it’s as the title says, an open source console. The hardware and software is free to be tampered with as long as credit is given where it’s due. Go nuts! Part of the goal … Continue reading
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BGE Logic (Lab report 2)
Objective: To acquaint myself with the basics of game logic in Blender and create something I can move. Materials: Blender Cubes My wits Methods: I connected a bunch of keyboard sensors to the cube so it would move. I also set … Continue reading
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5′ 10″
Hello! I’m Remy. The title is my height. I’m not a big talker of myself. I’m a little bit of a jack of all trades. I’m decent at programming, I can do some 3D modeling, work with graphics and video. … Continue reading
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Lab Week 1: Quick and Dirty UV Mapping in Blender
Objective: Explain UV coordinates and show how to make a UV map really quickly and give a brief explanation about how it works. Materials: Blender Sample Blender mesh Screen capture My memory Methods: Go through the process of basic UV mapping, take … Continue reading
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