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Author Archives: ianhdesigns
Journal Entry 5/7/2013
Assisted Rich with the character selection in Blend swap. I was able to find a fully rigged and animated wolf. I Created a master folder on my hard drive to organize and store all project related documentation and files. Coordinated … Continue reading
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Journal Entry 5/2/2013
Ian Hodgson Journal Entry 5/2/2013 Work Load Itinerary –Timeline (4/25)- Goals: · Complete the slide show presentation for the king of Israel Assign team members their parts for presentation Work on the time limits for each presenter’s part Gather each … Continue reading
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Journal Entry 9
The Name of our project is “King of Israel”. My roll for this project is character development and animation. We meet as a group every Thursday after class to organize our project. My team consist of Wale, Yoonshik, Rosa, Rich. … Continue reading
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Case Study / Red light camera with motion capture technology
As wonderful as it is that sensors are used for things we want and love, but in today’s time they’re also used for things we hate like traffic violations. Now whenever you pull up to a light you’ll think … Continue reading
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Week 8 Lab
Ian Hodgson Week 8 Lab Explore Python in Blender Game Engine in attemps to learn how python scripts run 3D interactive Professor Baker Thursday March 21, 2013 Objective: Review previous class 3d environments using python editor.Continue exploring python game … Continue reading
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Journal Week 8 – Red Light Camera Proposal
Ian Hodgson Journal Week 8 Red Light Camera Proposal As wonderful as it is that sensors are used for things we want and love, but in today’s time they’re also used for things we hate like traffic violations. Now … Continue reading
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Week 7 Lab
Ian Hodgson Week 7 Lab Explore Python in Blender Game Engine 3D interactive Professor Baker Thursday March 14, 2013 Objective: Review previous class 3d environments using MO CAP: Motion caption and how it works with sensors and suits. We … Continue reading
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Journal 7 Beta Development Enviornment
Th next phase in motion capture is “Organic Motion Capture” which is the ability to capture the movements just as normal motion capture but with out the use and need for sensors, suits, or markers. This feat is accomplished … Continue reading
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Week 6 Lab
Ian Hodgson Week 6 Lab Actuators 3D interactive Professor Baker Thursday March 7, 2013 Objective: Review previous class 3d environments using Actuators, and property state in blender. We attempted to understand, and applying the functions for actuators in connection … Continue reading
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Journal 6 Actuators
The central Crash box houses the computer that behaves as an actuator for the red light cameras. You see in physical computing lingo, when the computer receives input from the physical world, in this case that would be from traffic … Continue reading
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