List of terms:
Pick one or more of these terms (or other ones you think could be on the list) and write definitions of them in your own words and make a brief tutorial on how to work with them in blender. Use screen captures if it helps make things clear.
x,y,z axes
transform
translate
rotate
scale
point/vertex
line/edge
surfaces/poly
mesh
object
bezier curves
NURBS
material
texture
U/V coordinates
View Modes
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Textured
Solid
Wireframe
Bounding Box
Layers
Scenes
modifiers
keyframes
tweening
lights/lamps
RGB color space
alpha channel
camera
frustum
render
pixel
resolution
aspect ratio
frame rate
degrees
radians