Objective: Explore Python for Blender game engine. Go through Blender 2.66.1 – API documentation »
Materials: Computer, Blender
Method:
Listen to the lecture Baker gives and identify the actuators, sensors and controllers.
Results: I’m now able to identify actuators, sensors and controllers on Python and I’m able to use them to an extent now on both the Blender game logic editor and Python if I chose to.
Discussions: Not sure if I’ll use Python ever in conjunction with Blender but if I ever feel the need to, I’m able to. Seemed easy to understand and maybe I will use it later on in the future.