So I haven’t done this in a while but since the project was proposed, I’ve made alot of headway in my job as the animator and modeler. Here’s the rundown:
Basic enemies have walk and attack animations. This goes for the melee and ranged enemies.
The final boss as two attack animations and a idle animation as well.
I even did a muzzle flash animation for the players gun. It’s not the best work I’ve done but I hope to really polish that specifically in the future.
I would put up a video about it but everything is a secret until the end!