Objective:
Learn how python scripts fit into game engine
Materials:
Game engine, Logic editor, terminal, Python staging area – text editor
*decide if you want word wrap and line #’s as well as syntax highlighting
*no quotes around math problems, quotes go around strings
*if you put computation with your string – it will repeat as commanded.
*eclipse is a good place to write code, it helps debug it and provides a spacious work table.
• you can also get help in the blender manual in the books available in 2.6
• Programming add on for blender 2.5 (using eclipse)
*windows has visual development but it is limited to pcs only
* X code is a mac only program, not used much, emacs isn’t used much either.
* control plus up arrow toggles between window in blender -VERY USEFUL!!
* the template section is very important for new programmers, they are simple starters
*It is very important to name each template that you use in a clear and simple version
* it is a good tool for simple things you use over and over
* the default code is very basic