TITLE: Lab Report Week 6
OBJECTIVE: Going over Actuators, 3D environment and property in blender.
MATERIALS: Blender Logic Editor
METHODS: open gk2 files in blender – files – open – pinball game (make sure to unchecked load UI) – select flipper layer. I can be a pallet (insert key frame and brings up menu) – select object to animate. R command restarts game. File – user preference for distributing render to a shared file system for example attaching sound effect to a property
RESULTS: Figure out how the inputs go with outputs
DISCUSSION: MOCAP: Motion caption and how it works with sensors and suits. Add Motion cap plugin to software like Maya and Mudbox. We tried exploring where which game editor is where in pinball game (dissecting sensors, controllers, actuators).
Make up- was sick last week