lab report week 5: playing with blender’s controllers

objective: learn about the controllers in Blender

materials:

  1. logic editor
  2. keyboard sensor
  3. AND controller
  4. visibility actuator
  5. OR controller
  6. motion actuator
  7. XOR controller

methods:

  1. enable logic editor
  2. add keyboard sensor – set key to spacebar
  3. add AND controller
  4. add visibility actuator – uncheck visible
  5. duplicate steps 2-4
  6. replace second AND controller to NOR
  7. keep visible checked on second visibility actuator
  8. add game property – set type to bool
  9. on both keyboard sensors – set log toggle to the bool game property
  10. change visibility actuator to motion
  11. set loc Y value to .1
  12. set keyboard sensor to tap
  13. remove duplicate sensor, controller, and actuator
  14. change controller to AND
  15. change key (in keyboard sensor) to right arrow
  16. create second keyboard sensor
  17. set second keyboard sensor key to left arrow
  18. create third motion actuator
  19. set Z rotation to 10

results: I was able to play with new controllers (OR and XOR) and a new actuator (motion). As a result of the many methods, I was able to move a cube on the X, Y, Z axis, rotate it, and change the visibility state.

discussion: fortunately, nothing went wrong this time. next steps are going to be learning more about the actuators blender has.

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