Ian Hodgson
Week 2 Lab
Into to Game Logic in Blender II
3D interactive
Professor Baker
Thursday 7, 2013
Objective: Review previous class 3d environments using blender. Familiarizing blender user interface. Learned the reasoning for using multi-views for perspective Split view, quad view. We highlighted blenders ability to import and export files. We discussed physics engine. Also discussed lighting in the 3d environment. Today weβre to begin to have objects interact by using the logic editor.
Materials: MS Word, Internet, Blender, Logic editor, outliner
Methods: To change perspective views – to quad ctrl β alt β q, hit ctrl β 8,4,6,2 for ortho views ctrl β 5, zoom in (+), zoom out (-), save settings for subdividing panels and naming them hit +. When selecting objects hit tab to go into edit mode. Assigning sensor and keys to an object. Set up sensor/keyboard β spacebar, controller/nor, and actuator/visibility β turnoff. Press p/play β hit spacebar
Data:
Analysis: We were able to assign a controller and actions to a cube to make it interactive.
Results: We were able to achieve visibility with the spacebar to the cube with the game engine.
Discussions: In order to be a 3d device you have to a Sensor (inputs), Controller (makes decision from inputs), and actuator (carries out the action). Blender allows you to add/ customize your own controllers. We reviewed history of the first computers/computations and Boolean logic.