Lab Report
Introduction to 3D Software Terminology
Week 1, (1/31) – Create Study Guide
Objective – My goal was to define as many terms as possible in my own words. I tried not to look things up on line.
Method – Discussion with classmates, some on line research, prior knowledge
Materials – Computer, web browser, 3d software, and text editing software.
RESULTS
• XYZ Axes (Cartesian Coordinate System)
• Axis-a straight line about which a body or geometric object rotates or may be conceived to rotate
• X – usually red, horizontal left to right
• Y – usually green, points upwards and represent the vertical, i.e. top to bottom
• Z – usually blue, near to far (points to the viewer)
• Transform – manipulate
• translate – taking from one point to another
• rotate – turn on an axis
• scale – manipulate the size
• Point/Vertex – where the edges meet
• Line/Edge – the connection between two point
• Surface/poly – any face or body of a thing
• Mesh – a collection of vertices, edges and faces that
defines the shape of a polyhedral object
• Object – anything that exists in a 3D world except the light source
they can have multiple meshes