In this update I added terrain outside the window to make the work more visually appealing. I also added the books David made to the shelf and made them snap into place in the same manner. Now the player can add books to the shelf after they set it up. I buried the books under the other objects so that the player is more likely to grab the shelf first. Otherwise you have the awkward sight of books floating in place in midair. Finally, I added the music David found using an audio source set to play on awake and loop. Then I scripted in a click sound David found so that it was triggered at the same time as the snapping mechanic.

The next step is to apply sound to all objects, update the terrain and remove the boxes and replace them with the hand prefabs packaged with the Oculus Integration Kit. After that, we only need a UI and an introductory menu to be largely done with the proof of concept.